LibWeb/WebGL: Implement WEBGL_compressed_texture_s3tc extension

This commit is contained in:
Luke Wilde 2025-01-28 18:25:26 +00:00 committed by Andreas Kling
parent 484008d440
commit 958938655d
Notes: github-actions[bot] 2025-02-09 00:01:44 +00:00
11 changed files with 137 additions and 2 deletions

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/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLCompressedTextureS3tcPrototype.h>
#include <LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tc.h>
#include <LibWeb/WebGL/OpenGLContext.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(WebGLCompressedTextureS3tc);
JS::ThrowCompletionOr<GC::Ptr<WebGLCompressedTextureS3tc>> WebGLCompressedTextureS3tc::create(JS::Realm& realm, WebGLRenderingContextBase* context)
{
return realm.create<WebGLCompressedTextureS3tc>(realm, context);
}
WebGLCompressedTextureS3tc::WebGLCompressedTextureS3tc(JS::Realm& realm, WebGLRenderingContextBase* context)
: PlatformObject(realm)
, m_context(context)
{
m_context->context().request_extension("GL_EXT_texture_compression_dxt1");
m_context->context().request_extension("GL_ANGLE_texture_compression_dxt3");
m_context->context().request_extension("GL_ANGLE_texture_compression_dxt5");
}
void WebGLCompressedTextureS3tc::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLCompressedTextureS3tc);
}
void WebGLCompressedTextureS3tc::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context->gc_cell());
}
}