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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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Notes:
github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -36,7 +36,7 @@ SourceRange const& TracebackFrame::source_range() const
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NonnullGCPtr<Error> Error::create(Realm& realm)
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{
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return realm.heap().allocate<Error>(realm, realm.intrinsics().error_prototype());
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return realm.create<Error>(realm.intrinsics().error_prototype());
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}
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NonnullGCPtr<Error> Error::create(Realm& realm, String message)
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@ -160,7 +160,7 @@ String Error::stack_string(CompactTraceback compact) const
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JS_DEFINE_ALLOCATOR(ClassName); \
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NonnullGCPtr<ClassName> ClassName::create(Realm& realm) \
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{ \
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return realm.heap().allocate<ClassName>(realm, realm.intrinsics().snake_name##_prototype()); \
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return realm.create<ClassName>(realm.intrinsics().snake_name##_prototype()); \
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} \
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\
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NonnullGCPtr<ClassName> ClassName::create(Realm& realm, String message) \
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