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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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Notes:
github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -53,7 +53,7 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Fun
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// 7. Set func.[[Extensible]] to true.
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// 8. Set func.[[Realm]] to realm.
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// 9. Set func.[[InitialName]] to null.
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auto function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, JS::create_heap_function(vm.heap(), move(behaviour)), prototype.value(), *realm.value());
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auto function = allocating_realm.create<NativeFunction>(JS::create_heap_function(vm.heap(), move(behaviour)), prototype.value(), *realm.value());
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// 10. Perform SetFunctionLength(func, length).
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function->set_function_length(length);
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@ -70,7 +70,7 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Fun
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& realm, DeprecatedFlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function)
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{
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return realm.heap().allocate<NativeFunction>(realm, name, JS::create_heap_function(realm.heap(), move(function)), realm.intrinsics().function_prototype());
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return realm.create<NativeFunction>(name, JS::create_heap_function(realm.heap(), move(function)), realm.intrinsics().function_prototype());
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}
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NativeFunction::NativeFunction(JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>> native_function, Object* prototype, Realm& realm)
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