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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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Notes:
github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -24,7 +24,7 @@ JS_DEFINE_ALLOCATOR(DOMImplementation);
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JS::NonnullGCPtr<DOMImplementation> DOMImplementation::create(Document& document)
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{
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auto& realm = document.realm();
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return realm.heap().allocate<DOMImplementation>(realm, document);
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return realm.create<DOMImplementation>(document);
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}
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DOMImplementation::DOMImplementation(Document& document)
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@ -102,7 +102,7 @@ JS::NonnullGCPtr<Document> DOMImplementation::create_html_document(Optional<Stri
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html_document->set_ready_for_post_load_tasks(true);
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// 3. Append a new doctype, with "html" as its name and with its node document set to doc, to doc.
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auto doctype = heap().allocate<DocumentType>(realm(), html_document);
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auto doctype = realm().create<DocumentType>(html_document);
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doctype->set_name("html"_string);
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MUST(html_document->append_child(*doctype));
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@ -121,7 +121,7 @@ JS::NonnullGCPtr<Document> DOMImplementation::create_html_document(Optional<Stri
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MUST(head_element->append_child(title_element));
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// 2. Append a new Text node, with its data set to title (which could be the empty string) and its node document set to doc, to the title element created earlier.
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auto text_node = heap().allocate<Text>(realm(), html_document, title.value());
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auto text_node = realm().create<Text>(html_document, title.value());
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MUST(title_element->append_child(*text_node));
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}
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