LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -17,7 +17,7 @@ JS_DEFINE_ALLOCATOR(MutationRecord);
JS::NonnullGCPtr<MutationRecord> MutationRecord::create(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
{
return realm.heap().allocate<MutationRecord>(realm, realm, type, target, added_nodes, removed_nodes, previous_sibling, next_sibling, attribute_name, attribute_namespace, old_value);
return realm.create<MutationRecord>(realm, type, target, added_nodes, removed_nodes, previous_sibling, next_sibling, attribute_name, attribute_namespace, old_value);
}
MutationRecord::MutationRecord(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)