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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -20,7 +20,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<Headers>> Headers::construct_impl(JS::Realm
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auto& vm = realm.vm();
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// The new Headers(init) constructor steps are:
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auto headers = realm.heap().allocate<Headers>(realm, realm, Infrastructure::HeaderList::create(vm));
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auto headers = realm.create<Headers>(realm, Infrastructure::HeaderList::create(vm));
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// 1. Set this’s guard to "none".
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headers->m_guard = Guard::None;
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