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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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Notes:
github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -20,19 +20,19 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMRect>> DOMRect::construct_impl(JS::Realm
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JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm, Gfx::FloatRect const& rect)
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{
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return realm.heap().allocate<DOMRect>(realm, realm, rect.x(), rect.y(), rect.width(), rect.height());
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return realm.create<DOMRect>(realm, rect.x(), rect.y(), rect.width(), rect.height());
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}
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JS::NonnullGCPtr<DOMRect> DOMRect::create(JS::Realm& realm)
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{
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return realm.heap().allocate<DOMRect>(realm, realm);
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return realm.create<DOMRect>(realm);
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}
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// https://drafts.fxtf.org/geometry/#create-a-domrect-from-the-dictionary
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JS::NonnullGCPtr<DOMRect> DOMRect::from_rect(JS::VM& vm, Geometry::DOMRectInit const& other)
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{
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auto& realm = *vm.current_realm();
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return realm.heap().allocate<DOMRect>(realm, realm, other.x, other.y, other.width, other.height);
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return realm.create<DOMRect>(realm, other.x, other.y, other.width, other.height);
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}
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DOMRect::DOMRect(JS::Realm& realm, double x, double y, double width, double height)
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