LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -25,21 +25,21 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasGradient>> CanvasGradient::create_rad
return WebIDL::IndexSizeError::create(realm, "The r1 passed is less than 0"_string);
auto radial_gradient = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasRadialGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, r0, Gfx::FloatPoint { x1, y1 }, r1));
return realm.heap().allocate<CanvasGradient>(realm, realm, *radial_gradient);
return realm.create<CanvasGradient>(realm, *radial_gradient);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createlineargradient
WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasGradient>> CanvasGradient::create_linear(JS::Realm& realm, double x0, double y0, double x1, double y1)
{
auto linear_gradient = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasLinearGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, Gfx::FloatPoint { x1, y1 }));
return realm.heap().allocate<CanvasGradient>(realm, realm, *linear_gradient);
return realm.create<CanvasGradient>(realm, *linear_gradient);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createconicgradient
WebIDL::ExceptionOr<JS::NonnullGCPtr<CanvasGradient>> CanvasGradient::create_conic(JS::Realm& realm, double start_angle, double x, double y)
{
auto conic_gradient = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasConicGradientPaintStyle::create(Gfx::FloatPoint { x, y }, start_angle));
return realm.heap().allocate<CanvasGradient>(realm, realm, *conic_gradient);
return realm.create<CanvasGradient>(realm, *conic_gradient);
}
CanvasGradient::CanvasGradient(JS::Realm& realm, Gfx::GradientPaintStyle& gradient)