LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -35,7 +35,7 @@ JS_DEFINE_ALLOCATOR(CanvasRenderingContext2D);
JS::NonnullGCPtr<CanvasRenderingContext2D> CanvasRenderingContext2D::create(JS::Realm& realm, HTMLCanvasElement& element)
{
return realm.heap().allocate<CanvasRenderingContext2D>(realm, realm, element);
return realm.create<CanvasRenderingContext2D>(realm, element);
}
CanvasRenderingContext2D::CanvasRenderingContext2D(JS::Realm& realm, HTMLCanvasElement& element)