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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -514,7 +514,7 @@ void HTMLSelectElement::create_shadow_tree_if_needed()
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if (shadow_root())
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return;
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auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm(), document(), *this, Bindings::ShadowRootMode::Closed);
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auto shadow_root = realm().create<DOM::ShadowRoot>(document(), *this, Bindings::ShadowRootMode::Closed);
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set_shadow_root(shadow_root);
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auto border = DOM::create_element(document(), HTML::TagNames::div, Namespace::HTML).release_value_but_fixme_should_propagate_errors();
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