LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -32,7 +32,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<ImageData>> ImageData::create(JS::Realm& re
auto data = TRY(JS::Uint8ClampedArray::create(realm, sw * sh * 4));
auto bitmap = TRY_OR_THROW_OOM(vm, Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Unpremultiplied, Gfx::IntSize(sw, sh), sw * sizeof(u32), data->data().data()));
return realm.heap().allocate<ImageData>(realm, realm, bitmap, data);
return realm.create<ImageData>(realm, bitmap, data);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<ImageData>> ImageData::construct_impl(JS::Realm& realm, u32 sw, u32 sh, Optional<ImageDataSettings> const& settings)
@ -76,7 +76,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<ImageData>> ImageData::create(JS::Realm& re
// 7. Initialize this given sw, sh, settings set to settings, and source set to data.
auto bitmap = TRY_OR_THROW_OOM(vm, Gfx::Bitmap::create_wrapper(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Unpremultiplied, Gfx::IntSize(sw, height), sw * sizeof(u32), uint8_clamped_array_data.data().data()));
return realm.heap().allocate<ImageData>(realm, realm, bitmap, uint8_clamped_array_data);
return realm.create<ImageData>(realm, bitmap, uint8_clamped_array_data);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<ImageData>> ImageData::construct_impl(JS::Realm& realm, JS::Handle<WebIDL::BufferSource> const& data, u32 sw, Optional<u32> sh, Optional<ImageDataSettings> const& settings)