LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
parent 2a5dbedad4
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -40,7 +40,7 @@ void WindowEnvironmentSettingsObject::setup(Page& page, URL::URL const& creation
// 3. Let settings object be a new environment settings object whose algorithms are defined as follows:
// NOTE: See the functions defined for this class.
auto settings_object = realm->heap().allocate<WindowEnvironmentSettingsObject>(*realm, window, move(execution_context));
auto settings_object = realm->create<WindowEnvironmentSettingsObject>(window, move(execution_context));
// 4. If reservedEnvironment is non-null, then:
if (reserved_environment) {
@ -73,7 +73,7 @@ void WindowEnvironmentSettingsObject::setup(Page& page, URL::URL const& creation
// 7. Set realm's [[HostDefined]] field to settings object.
// Non-Standard: We store the ESO next to the web intrinsics in a custom HostDefined object
auto intrinsics = realm->heap().allocate<Bindings::Intrinsics>(*realm, *realm);
auto intrinsics = realm->create<Bindings::Intrinsics>(*realm);
auto host_defined = make<Bindings::PrincipalHostDefined>(settings_object, intrinsics, page);
realm->set_host_defined(move(host_defined));