LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -26,7 +26,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<OfflineAudioContext>> OfflineAudioContext::
// A NotSupportedError exception MUST be thrown if any of the arguments is negative, zero, or outside its nominal range.
TRY(verify_audio_options_inside_nominal_range(realm, number_of_channels, length, sample_rate));
return realm.heap().allocate<OfflineAudioContext>(realm, realm, number_of_channels, length, sample_rate);
return realm.create<OfflineAudioContext>(realm, number_of_channels, length, sample_rate);
}
OfflineAudioContext::~OfflineAudioContext() = default;