LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>

The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This commit is contained in:
Shannon Booth 2024-11-14 05:50:17 +13:00 committed by Tim Flynn
commit 9b79a686eb
Notes: github-actions[bot] 2024-11-13 21:52:48 +00:00
326 changed files with 697 additions and 714 deletions

View file

@ -16,7 +16,7 @@ JS_DEFINE_ALLOCATOR(VTTCue);
WebIDL::ExceptionOr<JS::NonnullGCPtr<VTTCue>> VTTCue::construct_impl(JS::Realm& realm, double start_time, double end_time, String const& text)
{
// 1. Create a new WebVTT cue. Let cue be that WebVTT cue.
auto cue = realm.heap().allocate<VTTCue>(realm, realm, nullptr);
auto cue = realm.create<VTTCue>(realm, nullptr);
// 2. Let cues text track cue start time be the value of the startTime argument.
cue->m_start_time = start_time;