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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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Notes:
github-actions[bot]
2024-11-13 21:52:48 +00:00
Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
326 changed files with 697 additions and 714 deletions
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@ -16,7 +16,7 @@ namespace Web::Bindings {
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template<>
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void Intrinsics::create_web_prototype_and_constructor<FormDataIteratorPrototype>(JS::Realm& realm)
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{
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auto prototype = heap().allocate<FormDataIteratorPrototype>(realm, realm);
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auto prototype = realm.create<FormDataIteratorPrototype>(realm);
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m_prototypes.set("FormDataIterator"_fly_string, prototype);
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}
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@ -28,7 +28,7 @@ JS_DEFINE_ALLOCATOR(FormDataIterator);
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JS::NonnullGCPtr<FormDataIterator> FormDataIterator::create(FormData const& form_data, JS::Object::PropertyKind iterator_kind)
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{
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return form_data.heap().allocate<FormDataIterator>(form_data.realm(), form_data, iterator_kind);
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return form_data.realm().create<FormDataIterator>(form_data, iterator_kind);
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}
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FormDataIterator::FormDataIterator(Web::XHR::FormData const& form_data, JS::Object::PropertyKind iterator_kind)
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