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Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which handles GPUs technically) exposes unix device files (typically in /dev). To ensure consistency across the repository, move all related files to a new directory under Kernel/Devices called "GPU". Also remove the redundant "GPU" word from the VirtIO driver directory, and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
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parent
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9ee098b119
Notes:
sideshowbarker
2024-07-17 00:23:42 +09:00
Author: https://github.com/supercomputer7
Commit: 9ee098b119
Pull-request: https://github.com/SerenityOS/serenity/pull/19241
Reviewed-by: https://github.com/gmta ✅
69 changed files with 167 additions and 167 deletions
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@ -6,9 +6,9 @@
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#pragma once
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#include <Kernel/Devices/GPU/DisplayConnector.h>
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#include <Kernel/FileSystem/SysFS/Component.h>
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#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceDirectory.h>
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#include <Kernel/Graphics/DisplayConnector.h>
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#include <Kernel/Library/KBuffer.h>
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namespace Kernel {
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#include <Kernel/Bus/PCI/API.h>
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#include <Kernel/Bus/PCI/Access.h>
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#include <Kernel/Devices/GPU/DisplayConnector.h>
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#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceAttribute.h>
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#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceDirectory.h>
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#include <Kernel/Graphics/DisplayConnector.h>
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#include <Kernel/Sections.h>
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namespace Kernel {
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#pragma once
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#include <Kernel/Devices/GPU/DisplayConnector.h>
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#include <Kernel/FileSystem/SysFS/Component.h>
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#include <Kernel/Graphics/DisplayConnector.h>
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#include <Kernel/Library/KString.h>
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namespace Kernel {
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