LibWeb/WebGL: Set prototypes of the WebGL objects

This commit is contained in:
Luke Wilde 2024-12-05 15:13:02 +00:00 committed by Alexander Kalenik
parent 2e1702a14b
commit a14cd5dab8
Notes: github-actions[bot] 2024-12-05 20:42:31 +00:00
17 changed files with 120 additions and 27 deletions

View file

@ -1,10 +1,12 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLFramebufferPrototype.h>
#include <LibWeb/WebGL/WebGLFramebuffer.h>
@ -12,9 +14,9 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLFramebuffer);
GC::Ptr<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, GLuint handle)
GC::Ref<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, GLuint handle)
{
return realm.heap().allocate<WebGLFramebuffer>(realm, handle);
return realm.create<WebGLFramebuffer>(realm, handle);
}
WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, GLuint handle)
@ -24,4 +26,10 @@ WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, GLuint handle)
WebGLFramebuffer::~WebGLFramebuffer() = default;
void WebGLFramebuffer::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLFramebuffer);
}
}