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LibWeb: Extract CanvasPath class from CRC2D
This better matches the spec, and makes it possible for things like Path2D to reuse the same implementation without duplicate code. :^)
This commit is contained in:
parent
8fd83b56d5
commit
a37ab7b9f8
Notes:
sideshowbarker
2024-07-17 08:17:57 +09:00
Author: https://github.com/AtkinsSJ Commit: https://github.com/SerenityOS/serenity/commit/a37ab7b9f8 Pull-request: https://github.com/SerenityOS/serenity/pull/14839
7 changed files with 184 additions and 132 deletions
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@ -135,6 +135,7 @@ set(SOURCES
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HTML/AttributeNames.cpp
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HTML/BrowsingContext.cpp
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HTML/BrowsingContextContainer.cpp
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HTML/Canvas/CanvasPath.cpp
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HTML/CanvasGradient.cpp
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HTML/CanvasRenderingContext2D.cpp
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HTML/CrossOrigin/Reporting.cpp
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117
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.cpp
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117
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.cpp
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@ -0,0 +1,117 @@
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/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/ExtraMathConstants.h>
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#include <LibWeb/HTML/Canvas/CanvasPath.h>
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namespace Web::HTML {
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void CanvasPath::close_path()
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{
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m_path.close();
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}
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void CanvasPath::move_to(float x, float y)
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{
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m_path.move_to({ x, y });
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}
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void CanvasPath::line_to(float x, float y)
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{
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m_path.line_to({ x, y });
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}
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void CanvasPath::quadratic_curve_to(float cx, float cy, float x, float y)
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{
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m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
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}
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void CanvasPath::bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y)
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{
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m_path.cubic_bezier_curve_to(Gfx::FloatPoint(cp1x, cp1y), Gfx::FloatPoint(cp2x, cp2y), Gfx::FloatPoint(x, y));
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}
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DOM::ExceptionOr<void> CanvasPath::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise)
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{
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if (radius < 0)
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return DOM::IndexSizeError::create(String::formatted("The radius provided ({}) is negative.", radius));
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return ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise);
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}
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DOM::ExceptionOr<void> CanvasPath::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise)
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{
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if (radius_x < 0)
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return DOM::IndexSizeError::create(String::formatted("The major-axis radius provided ({}) is negative.", radius_x));
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if (radius_y < 0)
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return DOM::IndexSizeError::create(String::formatted("The minor-axis radius provided ({}) is negative.", radius_y));
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if (constexpr float tau = M_TAU; (!counter_clockwise && (end_angle - start_angle) >= tau)
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|| (counter_clockwise && (start_angle - end_angle) >= tau)) {
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start_angle = 0;
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end_angle = tau;
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} else {
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start_angle = fmodf(start_angle, tau);
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end_angle = fmodf(end_angle, tau);
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}
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// Then, figure out where the ends of the arc are.
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// To do so, we can pretend that the center of this ellipse is at (0, 0),
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// and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`.
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// The sign of the resulting relative positions is just whether our angle is on one of the left quadrants.
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auto sin_rotation = sinf(rotation);
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auto cos_rotation = cosf(rotation);
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auto resolve_point_with_angle = [&](float angle) {
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auto tan_relative = tanf(angle);
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auto tan2 = tan_relative * tan_relative;
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auto ab = radius_x * radius_y;
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auto a2 = radius_x * radius_x;
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auto b2 = radius_y * radius_y;
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auto sqrt = sqrtf(b2 + a2 * tan2);
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auto relative_x_position = ab / sqrt;
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auto relative_y_position = ab * tan_relative / sqrt;
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// Make sure to set the correct sign
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float sn = sinf(angle) >= 0 ? 1 : -1;
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relative_x_position *= sn;
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relative_y_position *= sn;
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// Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin.
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auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation;
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auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation;
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return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y };
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};
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auto start_point = resolve_point_with_angle(start_angle);
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auto end_point = resolve_point_with_angle(end_angle);
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m_path.move_to(start_point);
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double delta_theta = end_angle - start_angle;
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// FIXME: This is still goofy for some values.
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m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise);
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m_path.close();
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return {};
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}
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void CanvasPath::rect(float x, float y, float width, float height)
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{
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m_path.move_to({ x, y });
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if (width == 0 || height == 0)
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return;
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m_path.line_to({ x + width, y });
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m_path.line_to({ x + width, y + height });
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m_path.line_to({ x, y + height });
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m_path.close();
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}
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}
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39
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.h
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39
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.h
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@ -0,0 +1,39 @@
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/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Path.h>
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#include <LibWeb/DOM/ExceptionOr.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvaspath
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class CanvasPath {
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public:
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~CanvasPath() = default;
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void close_path();
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void move_to(float x, float y);
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void line_to(float x, float y);
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void quadratic_curve_to(float cx, float cy, float x, float y);
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void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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void rect(float x, float y, float width, float height);
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DOM::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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DOM::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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Gfx::Path& path() { return m_path; }
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Gfx::Path const& path() const { return m_path; }
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protected:
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CanvasPath() = default;
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private:
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Gfx::Path m_path;
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};
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}
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13
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.idl
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13
Userland/Libraries/LibWeb/HTML/Canvas/CanvasPath.idl
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// https://html.spec.whatwg.org/multipage/canvas.html#canvaspath
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interface mixin CanvasPath {
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undefined closePath();
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undefined moveTo(unrestricted double x, unrestricted double y);
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undefined lineTo(unrestricted double x, unrestricted double y);
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undefined quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y);
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undefined bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y);
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// FIXME: undefined arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius);
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undefined rect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
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// FIXME: undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
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undefined arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
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undefined ellipse(unrestricted double x, unrestricted double y, unrestricted double radiusX, unrestricted double radiusY, unrestricted double rotation, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
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};
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@ -6,7 +6,6 @@
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*/
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#include <AK/Debug.h>
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#include <AK/ExtraMathConstants.h>
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#include <AK/OwnPtr.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Quad.h>
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@ -317,111 +316,7 @@ void CanvasRenderingContext2D::stroke_text(String const& text, float x, float y,
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void CanvasRenderingContext2D::begin_path()
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{
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m_path = Gfx::Path();
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}
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void CanvasRenderingContext2D::close_path()
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{
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m_path.close();
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}
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void CanvasRenderingContext2D::move_to(float x, float y)
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{
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m_path.move_to({ x, y });
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}
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void CanvasRenderingContext2D::line_to(float x, float y)
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{
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m_path.line_to({ x, y });
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}
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void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y)
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{
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m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
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}
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void CanvasRenderingContext2D::bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y)
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{
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m_path.cubic_bezier_curve_to(Gfx::FloatPoint(cp1x, cp1y), Gfx::FloatPoint(cp2x, cp2y), Gfx::FloatPoint(x, y));
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}
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DOM::ExceptionOr<void> CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise)
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{
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if (radius < 0)
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return DOM::IndexSizeError::create(String::formatted("The radius provided ({}) is negative.", radius));
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return ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise);
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}
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DOM::ExceptionOr<void> CanvasRenderingContext2D::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise)
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{
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if (radius_x < 0)
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return DOM::IndexSizeError::create(String::formatted("The major-axis radius provided ({}) is negative.", radius_x));
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if (radius_y < 0)
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return DOM::IndexSizeError::create(String::formatted("The minor-axis radius provided ({}) is negative.", radius_y));
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if (constexpr float tau = M_TAU; (!counter_clockwise && (end_angle - start_angle) >= tau)
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|| (counter_clockwise && (start_angle - end_angle) >= tau)) {
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start_angle = 0;
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end_angle = tau;
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} else {
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start_angle = fmodf(start_angle, tau);
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end_angle = fmodf(end_angle, tau);
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}
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// Then, figure out where the ends of the arc are.
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// To do so, we can pretend that the center of this ellipse is at (0, 0),
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// and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`.
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// The sign of the resulting relative positions is just whether our angle is on one of the left quadrants.
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auto sin_rotation = sinf(rotation);
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auto cos_rotation = cosf(rotation);
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auto resolve_point_with_angle = [&](float angle) {
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auto tan_relative = tanf(angle);
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auto tan2 = tan_relative * tan_relative;
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auto ab = radius_x * radius_y;
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auto a2 = radius_x * radius_x;
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auto b2 = radius_y * radius_y;
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auto sqrt = sqrtf(b2 + a2 * tan2);
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auto relative_x_position = ab / sqrt;
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auto relative_y_position = ab * tan_relative / sqrt;
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// Make sure to set the correct sign
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float sn = sinf(angle) >= 0 ? 1 : -1;
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relative_x_position *= sn;
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relative_y_position *= sn;
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// Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin.
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auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation;
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auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation;
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return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y };
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};
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auto start_point = resolve_point_with_angle(start_angle);
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auto end_point = resolve_point_with_angle(end_angle);
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m_path.move_to(start_point);
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double delta_theta = end_angle - start_angle;
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// FIXME: This is still goofy for some values.
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m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise);
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m_path.close();
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return {};
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}
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void CanvasRenderingContext2D::rect(float x, float y, float width, float height)
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{
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m_path.move_to({ x, y });
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if (width == 0 || height == 0)
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return;
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m_path.line_to({ x + width, y });
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m_path.line_to({ x + width, y + height });
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m_path.line_to({ x, y + height });
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m_path.close();
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path().clear();
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}
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void CanvasRenderingContext2D::stroke()
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if (!painter)
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return;
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painter->stroke_path(m_path, m_drawing_state.stroke_style, m_drawing_state.line_width);
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did_draw(m_path.bounding_box());
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painter->stroke_path(path(), m_drawing_state.stroke_style, m_drawing_state.line_width);
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did_draw(path().bounding_box());
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}
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void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
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if (!painter)
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return;
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auto path = m_path;
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auto path = this->path();
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path.close_all_subpaths();
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painter->fill_path(path, m_drawing_state.fill_style, winding);
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did_draw(m_path.bounding_box());
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did_draw(path.bounding_box());
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}
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void CanvasRenderingContext2D::fill(String const& fill_rule)
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painter->clear_rect(painter->target()->rect(), Color::Transparent);
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// 2. Empty the list of subpaths in context's current default path.
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m_path.clear();
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path().clear();
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// 3. Clear the context's drawing state stack.
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m_drawing_state_stack.clear();
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@ -16,6 +16,7 @@
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#include <LibGfx/Path.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/DOM/ExceptionOr.h>
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#include <LibWeb/HTML/Canvas/CanvasPath.h>
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#include <LibWeb/HTML/CanvasGradient.h>
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Layout/LineBox.h>
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@ -28,7 +29,8 @@ using CanvasImageSource = Variant<NonnullRefPtr<HTMLImageElement>, NonnullRefPtr
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class CanvasRenderingContext2D
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: public RefCountForwarder<HTMLCanvasElement>
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, public Bindings::Wrappable {
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, public Bindings::Wrappable
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, public CanvasPath {
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AK_MAKE_NONCOPYABLE(CanvasRenderingContext2D);
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AK_MAKE_NONMOVABLE(CanvasRenderingContext2D);
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@ -61,15 +63,6 @@ public:
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float line_width() const { return m_drawing_state.line_width; }
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void begin_path();
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void close_path();
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void move_to(float x, float y);
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void line_to(float x, float y);
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void quadratic_curve_to(float cx, float cy, float x, float y);
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void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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DOM::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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DOM::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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void rect(float x, float y, float width, float height);
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void stroke();
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void fill_text(String const&, float x, float y, Optional<double> max_width);
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@ -141,8 +134,6 @@ private:
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// https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-context-lost
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bool m_context_lost { false };
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Gfx::Path m_path;
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};
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enum class CanvasImageSourceUsability {
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@ -3,7 +3,10 @@
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#import <HTML/ImageData.idl>
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#import <HTML/TextMetrics.idl>
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#import <HTML/CanvasGradient.idl>
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#import <HTML/Canvas/CanvasPath.idl>
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasrenderingcontext2d
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[Exposed=Window]
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interface CanvasRenderingContext2D {
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undefined fillRect(double x, double y, double w, double h);
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@ -15,17 +18,8 @@ interface CanvasRenderingContext2D {
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undefined rotate(double radians);
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undefined beginPath();
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undefined closePath();
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undefined fill(optional DOMString fillRule = "nonzero");
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undefined stroke();
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undefined moveTo(double x, double y);
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undefined lineTo(double x, double y);
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undefined quadraticCurveTo(double cpx, double cpy, double x, double y);
|
||||
undefined bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
|
||||
|
||||
undefined arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean counterclockwise = false);
|
||||
undefined ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean counterclockwise = false);
|
||||
undefined rect(double x, double y, double width, double height);
|
||||
|
||||
undefined fillText(DOMString text, double x, double y, optional double maxWidth);
|
||||
undefined strokeText(DOMString text, double x, double y, optional double maxWidth);
|
||||
|
@ -65,3 +59,5 @@ interface CanvasRenderingContext2D {
|
|||
undefined clip();
|
||||
|
||||
};
|
||||
|
||||
CanvasRenderingContext2D includes CanvasPath;
|
||||
|
|
Loading…
Add table
Reference in a new issue