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LibWeb+LibGfx: Paint miter_limit for SVG and Canvas
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github-actions[bot]
2025-04-14 17:01:47 +00:00
Author: https://github.com/mehrankamal Commit: https://github.com/LadybirdBrowser/ladybird/commit/a64902ba259 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4349 Reviewed-by: https://github.com/AtkinsSJ ✅
7 changed files with 10 additions and 7 deletions
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@ -31,7 +31,7 @@ public:
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&, float miter_limit) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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@ -225,7 +225,7 @@ void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& pain
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});
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, ReadonlySpan<Gfx::Filter> filters, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const& cap_style, Gfx::Path::JoinStyle const& join_style)
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, ReadonlySpan<Gfx::Filter> filters, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const& cap_style, Gfx::Path::JoinStyle const& join_style, float miter_limit)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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@ -240,6 +240,7 @@ void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& pain
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paint.setStrokeWidth(thickness);
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paint.setStrokeCap(to_skia_cap(cap_style));
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paint.setStrokeJoin(to_skia_join(join_style));
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paint.setStrokeMiter(miter_limit);
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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impl().with_canvas([&](auto& canvas) {
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canvas.drawPath(sk_path, paint);
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@ -25,7 +25,7 @@ public:
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&, float miter_limit) override;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule) override;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void fill_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::WindingRule) override;
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@ -329,10 +329,10 @@ void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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auto& state = drawing_state();
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// FIXME: Honor state's miter_limit, dash_list, and line_dash_offset.
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// FIXME: Honor state's dash_list, and line_dash_offset.
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auto line_cap = to_gfx_cap(state.line_cap);
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auto line_join = to_gfx_join(state.line_join);
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painter->stroke_path(path, state.stroke_style.to_gfx_paint_style(), state.filters, state.line_width, state.global_alpha, state.current_compositing_and_blending_operator, line_cap, line_join);
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painter->stroke_path(path, state.stroke_style.to_gfx_paint_style(), state.filters, state.line_width, state.global_alpha, state.current_compositing_and_blending_operator, line_cap, line_join, state.miter_limit);
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did_draw(path.bounding_box());
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}
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@ -663,7 +663,7 @@ void DisplayListPlayerSkia::stroke_path_using_color(StrokePathUsingColor const&
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if (!command.thickness)
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return;
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// FIXME: Use .miter_limit, .dash_array, .dash_offset.
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// FIXME: Use .dash_array, .dash_offset.
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auto& canvas = surface().canvas();
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SkPaint paint;
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paint.setAntiAlias(true);
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@ -672,6 +672,7 @@ void DisplayListPlayerSkia::stroke_path_using_color(StrokePathUsingColor const&
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paint.setStrokeCap(to_skia_cap(command.cap_style));
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paint.setStrokeJoin(to_skia_join(command.join_style));
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paint.setColor(to_skia_color(command.color));
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paint.setStrokeMiter(command.miter_limit);
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auto path = to_skia_path(command.path);
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path.offset(command.aa_translation.x(), command.aa_translation.y());
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canvas.drawPath(path, paint);
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@ -683,7 +684,7 @@ void DisplayListPlayerSkia::stroke_path_using_paint_style(StrokePathUsingPaintSt
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if (!command.thickness)
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return;
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// FIXME: Use .miter_limit, .dash_array, .dash_offset.
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// FIXME: Use .dash_array, .dash_offset.
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auto path = to_skia_path(command.path);
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path.offset(command.aa_translation.x(), command.aa_translation.y());
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auto paint = paint_style_to_skia_paint(*command.paint_style, command.bounding_rect().to_type<float>());
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@ -693,6 +694,7 @@ void DisplayListPlayerSkia::stroke_path_using_paint_style(StrokePathUsingPaintSt
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paint.setStrokeWidth(command.thickness);
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paint.setStrokeCap(to_skia_cap(command.cap_style));
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paint.setStrokeJoin(to_skia_join(command.join_style));
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paint.setStrokeMiter(command.miter_limit);
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surface().canvas().drawPath(path, paint);
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}
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