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LibWeb: Make EventTarget::activation_behavior a virtual function
(Instead of using an AK::Function on EventTarget). This shaves 48 bytes off of every EventTarget instance.
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a71eaefdf6
Notes:
sideshowbarker
2024-07-18 08:59:31 +09:00
Author: https://github.com/awesomekling
Commit: a71eaefdf6
Pull-request: https://github.com/SerenityOS/serenity/pull/21991
11 changed files with 108 additions and 64 deletions
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@ -38,14 +38,6 @@ HTMLInputElement::HTMLInputElement(DOM::Document& document, DOM::QualifiedName q
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: HTMLElement(document, move(qualified_name))
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, m_value(DeprecatedString::empty())
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{
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activation_behavior = [this](auto&) {
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// The activation behavior for input elements are these steps:
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// FIXME: 1. If this element is not mutable and is not in the Checkbox state and is not in the Radio state, then return.
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// 2. Run this element's input activation behavior, if any, and do nothing otherwise.
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run_input_activation_behavior().release_value_but_fixme_should_propagate_errors();
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};
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}
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HTMLInputElement::~HTMLInputElement() = default;
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@ -1284,4 +1276,20 @@ bool HTMLInputElement::is_submit_button() const
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return type_state() == TypeAttributeState::SubmitButton
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|| type_state() == TypeAttributeState::ImageButton;
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}
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bool HTMLInputElement::has_activation_behavior() const
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{
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return true;
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}
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void HTMLInputElement::activation_behavior(DOM::Event const&)
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{
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// The activation behavior for input elements are these steps:
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// FIXME: 1. If this element is not mutable and is not in the Checkbox state and is not in the Radio state, then return.
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// 2. Run this element's input activation behavior, if any, and do nothing otherwise.
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run_input_activation_behavior().release_value_but_fixme_should_propagate_errors();
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}
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}
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