LibWeb: Add a simplified Notification constructor

This allows the Notification object to be created in javascript without
any additional functionalities.

It passes two wpt tests which require a call to the notification
constructor with no arguments.

https://wpt.live/notifications/constructor-basic.https.html

https://wpt.live/notifications/constructor-invalid.https.html
This commit is contained in:
Niccolo Antonelli Dziri 2025-09-17 09:14:38 +02:00 committed by Sam Atkins
commit a72b0c29bb
Notes: github-actions[bot] 2025-09-24 10:54:18 +00:00
12 changed files with 263 additions and 0 deletions

View file

@ -0,0 +1,60 @@
/*
* Copyright (c) 2025, Niccolo Antonelli-Dziri <niccolo.antonelli-dziri@protonmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/HighResolutionTime/EpochTimeStamp.h>
namespace Web::NotificationsAPI {
struct NotificationAction {
String action;
String title;
Optional<String> navigate;
Optional<String> icon;
};
struct NotificationOptions {
Bindings::NotificationDirection dir = Bindings::NotificationDirection::Auto;
String lang = ""_string;
String body = ""_string;
Optional<String> navigate;
String tag = ""_string;
Optional<String> image;
Optional<String> icon;
Optional<String> badge;
// VibratePattern vibrate; // FIXME: properly implement vibrate pattern
Optional<HighResolutionTime::EpochTimeStamp> timestamp;
bool renotify = false;
Optional<bool> silent;
bool require_interaction = false;
JS::Value data;
Vector<NotificationAction> actions;
};
// https://notifications.spec.whatwg.org/#notifications
class WEB_API Notification final : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(Notification, DOM::EventTarget);
GC_DECLARE_ALLOCATOR(Notification);
public:
[[nodiscard]] static WebIDL::ExceptionOr<GC::Ref<Notification>> construct_impl(
JS::Realm& realm,
String title,
Optional<NotificationOptions> options);
private:
Notification(JS::Realm&);
virtual void initialize(JS::Realm&) override;
};
}