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Everywhere: Make global inline
functions not static
`inline` already assigns vague linkage, so there's no need to also assign per-TU linkage. Allows the linker to dedup these functions across TUs (and is almost always just the Right Thing to do in C++ -- this ain't C).
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Notes:
sideshowbarker
2024-07-17 07:25:39 +09:00
Author: https://github.com/nico
Commit: a96f307af1
Pull-request: https://github.com/SerenityOS/serenity/pull/16819
Reviewed-by: https://github.com/linusg ✅
3 changed files with 3 additions and 3 deletions
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@ -14,7 +14,7 @@
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namespace Gfx::Detail {
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[[maybe_unused]] inline static void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
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[[maybe_unused]] inline void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
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{
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auto diffs = fto - ffrom;
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// Truncate all first (round down).
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