LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU

This introduces a new abstraction layer, LibGPU, that serves as the
usermode interface to GPU devices. To get started we just move the
DeviceConfig there and make sure everything still works :^)
This commit is contained in:
Stephan Unverwerth 2022-03-15 00:07:25 +01:00 committed by Andreas Kling
commit ac033dd9b6
Notes: sideshowbarker 2024-07-17 17:40:13 +09:00
4 changed files with 6 additions and 5 deletions

View file

@ -17,6 +17,7 @@
#include <LibGL/Tex/NameAllocator.h>
#include <LibGL/Tex/Texture.h>
#include <LibGL/Tex/TextureUnit.h>
#include <LibGPU/DeviceInfo.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Rect.h>
@ -304,7 +305,7 @@ private:
}
SoftGPU::Device m_rasterizer;
SoftGPU::DeviceInfo const m_device_info;
GPU::DeviceInfo const m_device_info;
bool m_sampler_config_is_dirty { true };
bool m_light_state_is_dirty { true };