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LibWeb: Add stubbed-out WebGL2RenderingContext
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af536e1192
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github-actions[bot]
2024-12-06 14:36:41 +00:00
Author: https://github.com/ADKaster
Commit: af536e1192
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2809
Reviewed-by: https://github.com/kalenikaliaksandr ✅
19 changed files with 851 additions and 17 deletions
66
Libraries/LibWeb/WebGL/WebGL2RenderingContextOverloads.idl
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66
Libraries/LibWeb/WebGL/WebGL2RenderingContextOverloads.idl
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#import <WebGL/Types.idl>
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#import <WebGL/WebGLRenderingContextOverloads.idl>
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#import <WebGL/WebGLUniformLocation.idl>
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// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7
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interface mixin WebGL2RenderingContextOverloads {
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// WebGL1:
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[FIXME] undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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[FIXME] undefined bufferData(GLenum target, AllowSharedBufferSource? srcData, GLenum usage);
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[FIXME] undefined bufferSubData(GLenum target, GLintptr dstByteOffset, AllowSharedBufferSource srcData);
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// WebGL2:
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[FIXME] undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, unsigned long long srcOffset, optional GLuint length = 0);
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[FIXME] undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset, optional GLuint length = 0);
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// WebGL1 legacy entrypoints:
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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// May throw DOMException
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source);
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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// May throw DOMException
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source);
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// WebGL2 entrypoints:
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
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// May throw DOMException
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, TexImageSource source);
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
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// May throw DOMException
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, TexImageSource source);
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
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[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
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[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
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[FIXME] undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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// Reading back pixels
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// WebGL1:
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[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? dstData);
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// WebGL2:
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[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset);
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[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView dstData, unsigned long long dstOffset);
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};
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