LibWeb: Add stubbed-out WebGL2RenderingContext

This commit is contained in:
Andrew Kaster 2024-12-05 20:56:18 -07:00 committed by Alexander Kalenik
commit af536e1192
Notes: github-actions[bot] 2024-12-06 14:36:41 +00:00
19 changed files with 851 additions and 17 deletions

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@ -804,6 +804,7 @@ set(SOURCES
WebDriver/TimeoutsConfiguration.cpp WebDriver/TimeoutsConfiguration.cpp
WebGL/EventNames.cpp WebGL/EventNames.cpp
WebGL/OpenGLContext.cpp WebGL/OpenGLContext.cpp
WebGL/WebGL2RenderingContext.cpp
WebGL/WebGLActiveInfo.cpp WebGL/WebGLActiveInfo.cpp
WebGL/WebGLBuffer.cpp WebGL/WebGLBuffer.cpp
WebGL/WebGLContextAttributes.cpp WebGL/WebGLContextAttributes.cpp
@ -871,6 +872,18 @@ invoke_generator(
dependencies WebGL/WebGLRenderingContextBase.idl WebGL/WebGLRenderingContextOverloads.idl CSS/GeneratedCSSStyleProperties.idl dependencies WebGL/WebGLRenderingContextBase.idl WebGL/WebGLRenderingContextOverloads.idl CSS/GeneratedCSSStyleProperties.idl
) )
invoke_generator(
"WebGL2RenderingContextImpl.cpp"
Lagom::GenerateWebGLRenderingContext
"${CMAKE_CURRENT_SOURCE_DIR}/WebGL/WebGL2RenderingContextBase.idl"
"WebGL/WebGL2RenderingContextImpl.h"
"WebGL/WebGL2RenderingContextImpl.cpp"
arguments -b "${CMAKE_CURRENT_SOURCE_DIR}" -b "${CMAKE_CURRENT_BINARY_DIR}" -i "${CMAKE_CURRENT_SOURCE_DIR}/WebGL/WebGL2RenderingContext.idl"
# NOTE: GeneratedCSSStyleProperties.idl is listed because it's transitively included by WebGLRenderingContextBase.idl
# and we need to make sure it's generated before we generate the WebGLRenderingContext implementation.
dependencies WebGL/WebGL2RenderingContextBase.idl WebGL/WebGL2RenderingContextOverloads.idl WebGL/WebGLRenderingContextBase.idl WebGL/WebGLRenderingContextOverloads.idl CSS/GeneratedCSSStyleProperties.idl
)
set(GENERATED_SOURCES set(GENERATED_SOURCES
ARIA/AriaRoles.cpp ARIA/AriaRoles.cpp
CSS/DefaultStyleSheetSource.cpp CSS/DefaultStyleSheetSource.cpp
@ -886,6 +899,7 @@ set(GENERATED_SOURCES
CSS/TransformFunctions.cpp CSS/TransformFunctions.cpp
MathML/MathMLStyleSheetSource.cpp MathML/MathMLStyleSheetSource.cpp
SVG/SVGStyleSheetSource.cpp SVG/SVGStyleSheetSource.cpp
WebGL/WebGL2RenderingContextImpl.cpp
WebGL/WebGLRenderingContextImpl.cpp WebGL/WebGLRenderingContextImpl.cpp
Worker/WebWorkerClientEndpoint.h Worker/WebWorkerClientEndpoint.h
Worker/WebWorkerServerEndpoint.h Worker/WebWorkerServerEndpoint.h

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@ -832,6 +832,7 @@ struct OscillatorOptions;
namespace Web::WebGL { namespace Web::WebGL {
class OpenGLContext; class OpenGLContext;
class WebGL2RenderingContext;
class WebGLActiveInfo; class WebGLActiveInfo;
class WebGLBuffer; class WebGLBuffer;
class WebGLContextEvent; class WebGLContextEvent;

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@ -25,6 +25,7 @@
#include <LibWeb/HTML/TraversableNavigable.h> #include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/Layout/CanvasBox.h> #include <LibWeb/Layout/CanvasBox.h>
#include <LibWeb/Platform/EventLoopPlugin.h> #include <LibWeb/Platform/EventLoopPlugin.h>
#include <LibWeb/WebGL/WebGL2RenderingContext.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h> #include <LibWeb/WebGL/WebGLRenderingContext.h>
#include <LibWeb/WebIDL/AbstractOperations.h> #include <LibWeb/WebIDL/AbstractOperations.h>
@ -57,6 +58,9 @@ void HTMLCanvasElement::visit_edges(Cell::Visitor& visitor)
[&](GC::Ref<WebGL::WebGLRenderingContext>& context) { [&](GC::Ref<WebGL::WebGLRenderingContext>& context) {
visitor.visit(context); visitor.visit(context);
}, },
[&](GC::Ref<WebGL::WebGL2RenderingContext>& context) {
visitor.visit(context);
},
[](Empty) { [](Empty) {
}); });
} }
@ -124,6 +128,9 @@ void HTMLCanvasElement::reset_context_to_default_state()
[](GC::Ref<WebGL::WebGLRenderingContext>& context) { [](GC::Ref<WebGL::WebGLRenderingContext>& context) {
context->reset_to_default_state(); context->reset_to_default_state();
}, },
[](GC::Ref<WebGL::WebGL2RenderingContext>& context) {
context->reset_to_default_state();
},
[](Empty) { [](Empty) {
// Do nothing. // Do nothing.
}); });
@ -138,6 +145,9 @@ void HTMLCanvasElement::notify_context_about_canvas_size_change()
[&](GC::Ref<WebGL::WebGLRenderingContext>& context) { [&](GC::Ref<WebGL::WebGLRenderingContext>& context) {
context->set_size(bitmap_size_for_canvas()); context->set_size(bitmap_size_for_canvas());
}, },
[&](GC::Ref<WebGL::WebGL2RenderingContext>& context) {
context->set_size(bitmap_size_for_canvas());
},
[](Empty) { [](Empty) {
// Do nothing. // Do nothing.
}); });
@ -186,16 +196,17 @@ HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
return HasOrCreatedContext::Yes; return HasOrCreatedContext::Yes;
} }
template<typename ContextType>
JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options) JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options)
{ {
if (!m_context.has<Empty>()) if (!m_context.has<Empty>())
return m_context.has<GC::Ref<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No; return m_context.has<GC::Ref<ContextType>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(realm(), *this, options)); auto maybe_context = TRY(ContextType::create(realm(), *this, options));
if (!maybe_context) if (!maybe_context)
return HasOrCreatedContext::No; return HasOrCreatedContext::No;
m_context = GC::Ref<WebGL::WebGLRenderingContext>(*maybe_context); m_context = GC::Ref<ContextType>(*maybe_context);
return HasOrCreatedContext::Yes; return HasOrCreatedContext::Yes;
} }
@ -220,12 +231,19 @@ JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::ge
// NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too. // NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) { if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) {
if (TRY(create_webgl_context(options)) == HasOrCreatedContext::Yes) if (TRY(create_webgl_context<WebGL::WebGLRenderingContext>(options)) == HasOrCreatedContext::Yes)
return GC::make_root(*m_context.get<GC::Ref<WebGL::WebGLRenderingContext>>()); return GC::make_root(*m_context.get<GC::Ref<WebGL::WebGLRenderingContext>>());
return Empty {}; return Empty {};
} }
if (type == "webgl2"sv) {
if (TRY(create_webgl_context<WebGL::WebGL2RenderingContext>(options)) == HasOrCreatedContext::Yes)
return GC::make_root(*m_context.get<GC::Ref<WebGL::WebGL2RenderingContext>>());
return Empty {};
}
return Empty {}; return Empty {};
} }
@ -380,6 +398,9 @@ void HTMLCanvasElement::present()
[](GC::Ref<WebGL::WebGLRenderingContext>& context) { [](GC::Ref<WebGL::WebGLRenderingContext>& context) {
context->present(); context->present();
}, },
[](GC::Ref<WebGL::WebGL2RenderingContext>& context) {
context->present();
},
[](Empty) { [](Empty) {
// Do nothing. // Do nothing.
}); });
@ -394,6 +415,9 @@ RefPtr<Gfx::PaintingSurface> HTMLCanvasElement::surface() const
[&](GC::Ref<WebGL::WebGLRenderingContext> const& context) -> RefPtr<Gfx::PaintingSurface> { [&](GC::Ref<WebGL::WebGLRenderingContext> const& context) -> RefPtr<Gfx::PaintingSurface> {
return context->surface(); return context->surface();
}, },
[&](GC::Ref<WebGL::WebGL2RenderingContext> const& context) -> RefPtr<Gfx::PaintingSurface> {
return context->surface();
},
[](Empty) -> RefPtr<Gfx::PaintingSurface> { [](Empty) -> RefPtr<Gfx::PaintingSurface> {
return {}; return {};
}); });
@ -408,6 +432,9 @@ void HTMLCanvasElement::allocate_painting_surface_if_needed()
[&](GC::Ref<WebGL::WebGLRenderingContext>& context) { [&](GC::Ref<WebGL::WebGLRenderingContext>& context) {
context->allocate_painting_surface_if_needed(); context->allocate_painting_surface_if_needed();
}, },
[&](GC::Ref<WebGL::WebGL2RenderingContext>& context) {
context->allocate_painting_surface_if_needed();
},
[](Empty) { [](Empty) {
// Do nothing. // Do nothing.
}); });

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@ -19,7 +19,7 @@ class HTMLCanvasElement final : public HTMLElement {
GC_DECLARE_ALLOCATOR(HTMLCanvasElement); GC_DECLARE_ALLOCATOR(HTMLCanvasElement);
public: public:
using RenderingContext = Variant<GC::Root<CanvasRenderingContext2D>, GC::Root<WebGL::WebGLRenderingContext>, Empty>; using RenderingContext = Variant<GC::Root<CanvasRenderingContext2D>, GC::Root<WebGL::WebGLRenderingContext>, GC::Root<WebGL::WebGL2RenderingContext>, Empty>;
virtual ~HTMLCanvasElement() override; virtual ~HTMLCanvasElement() override;
@ -57,11 +57,12 @@ private:
virtual GC::Ptr<Layout::Node> create_layout_node(CSS::StyleProperties) override; virtual GC::Ptr<Layout::Node> create_layout_node(CSS::StyleProperties) override;
virtual void adjust_computed_style(CSS::StyleProperties&) override; virtual void adjust_computed_style(CSS::StyleProperties&) override;
template<typename ContextType>
JS::ThrowCompletionOr<HasOrCreatedContext> create_webgl_context(JS::Value options); JS::ThrowCompletionOr<HasOrCreatedContext> create_webgl_context(JS::Value options);
void reset_context_to_default_state(); void reset_context_to_default_state();
void notify_context_about_canvas_size_change(); void notify_context_about_canvas_size_change();
Variant<GC::Ref<HTML::CanvasRenderingContext2D>, GC::Ref<WebGL::WebGLRenderingContext>, Empty> m_context; Variant<GC::Ref<HTML::CanvasRenderingContext2D>, GC::Ref<WebGL::WebGLRenderingContext>, GC::Ref<WebGL::WebGL2RenderingContext>, Empty> m_context;
}; };
} }

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@ -2,8 +2,9 @@
#import <HTML/CanvasRenderingContext2D.idl> #import <HTML/CanvasRenderingContext2D.idl>
#import <HTML/HTMLElement.idl> #import <HTML/HTMLElement.idl>
#import <WebGL/WebGLRenderingContext.idl> #import <WebGL/WebGLRenderingContext.idl>
#import <WebGL/WebGL2RenderingContext.idl>
typedef (CanvasRenderingContext2D or WebGLRenderingContext) RenderingContext; typedef (CanvasRenderingContext2D or WebGLRenderingContext or WebGL2RenderingContext) RenderingContext;
// https://html.spec.whatwg.org/multipage/semantics.html#htmlcanvaselement // https://html.spec.whatwg.org/multipage/semantics.html#htmlcanvaselement
[Exposed=Window] [Exposed=Window]

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@ -0,0 +1,158 @@
/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGL2RenderingContextPrototype.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGL2RenderingContext.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebIDL/Buffers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGL2RenderingContext);
JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> WebGL2RenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
auto skia_backend_context = canvas_element.navigable()->traversable_navigable()->skia_backend_context();
if (!skia_backend_context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGL2RenderingContext> { nullptr };
}
auto context = OpenGLContext::create(*skia_backend_context);
if (!context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGL2RenderingContext> { nullptr };
}
context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
return realm.create<WebGL2RenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
}
WebGL2RenderingContext::WebGL2RenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
: PlatformObject(realm)
, WebGL2RenderingContextImpl(realm, move(context))
, m_canvas_element(canvas_element)
, m_context_creation_parameters(context_creation_parameters)
, m_actual_context_parameters(actual_context_parameters)
{
}
WebGL2RenderingContext::~WebGL2RenderingContext() = default;
void WebGL2RenderingContext::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGL2RenderingContext);
}
void WebGL2RenderingContext::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_canvas_element);
}
void WebGL2RenderingContext::present()
{
if (!m_should_present)
return;
m_should_present = false;
// "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
glFlush();
// "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
// This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
// If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
if (!m_context_creation_parameters.preserve_drawing_buffer) {
context().clear_buffer_to_default_values();
}
}
GC::Ref<HTML::HTMLCanvasElement> WebGL2RenderingContext::canvas_for_binding() const
{
return *m_canvas_element;
}
void WebGL2RenderingContext::needs_to_present()
{
m_should_present = true;
if (!m_canvas_element->paintable())
return;
m_canvas_element->paintable()->set_needs_display();
}
void WebGL2RenderingContext::set_error(GLenum error)
{
auto context_error = glGetError();
if (context_error != GL_NO_ERROR)
m_error = context_error;
else
m_error = error;
}
bool WebGL2RenderingContext::is_context_lost() const
{
dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContext::is_context_lost()");
return m_context_lost;
}
Optional<WebGLContextAttributes> WebGL2RenderingContext::get_context_attributes()
{
if (is_context_lost())
return {};
return m_actual_context_parameters;
}
void WebGL2RenderingContext::set_size(Gfx::IntSize const& size)
{
context().set_size(size);
}
void WebGL2RenderingContext::reset_to_default_state()
{
}
RefPtr<Gfx::PaintingSurface> WebGL2RenderingContext::surface()
{
return context().surface();
}
void WebGL2RenderingContext::allocate_painting_surface_if_needed()
{
context().allocate_painting_surface_if_needed();
}
Optional<Vector<String>> WebGL2RenderingContext::get_supported_extensions() const
{
return {};
}
JS::Object* WebGL2RenderingContext::get_extension(String const&)
{
return nullptr;
}
}

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@ -0,0 +1,79 @@
/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGC/Ptr.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGL2RenderingContextImpl.h>
#include <LibWeb/WebGL/WebGLContextAttributes.h>
namespace Web::WebGL {
class WebGL2RenderingContext : public Bindings::PlatformObject
, public WebGL2RenderingContextImpl {
WEB_PLATFORM_OBJECT(WebGL2RenderingContext, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGL2RenderingContext);
public:
static JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
virtual ~WebGL2RenderingContext() override;
void present() override;
void needs_to_present() override;
GC::Ref<HTML::HTMLCanvasElement> canvas_for_binding() const;
bool is_context_lost() const;
Optional<WebGLContextAttributes> get_context_attributes();
RefPtr<Gfx::PaintingSurface> surface();
void allocate_painting_surface_if_needed();
void set_size(Gfx::IntSize const&);
void reset_to_default_state();
Optional<Vector<String>> get_supported_extensions() const;
JS::Object* get_extension(String const& name);
private:
virtual void initialize(JS::Realm&) override;
WebGL2RenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
virtual void visit_edges(Cell::Visitor&) override;
GC::Ref<HTML::HTMLCanvasElement> m_canvas_element;
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
// Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
WebGLContextAttributes m_context_creation_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
// Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
WebGLContextAttributes m_actual_context_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#webgl-context-lost-flag
// Each WebGLRenderingContext has a webgl context lost flag, which is initially unset.
bool m_context_lost { false };
// WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation, but only if at least one of the following has occurred since the previous compositing operation:
// - Context creation
// - Canvas resize
// - clear, drawArrays, or drawElements has been called while the drawing buffer is the currently bound framebuffer
bool m_should_present { true };
GLenum m_error { 0 };
void set_error(GLenum error);
};
}

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@ -0,0 +1,13 @@
#import <HTML/HTMLCanvasElement.idl>
#import <WebGL/WebGLRenderingContextBase.idl>
#import <WebGL/WebGL2RenderingContextBase.idl>
#import <WebGL/WebGL2RenderingContextOverloads.idl>
// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7
[Exposed=(Window,Worker)]
interface WebGL2RenderingContext {
};
WebGL2RenderingContext includes WebGLRenderingContextBase;
WebGL2RenderingContext includes WebGL2RenderingContextBase;
WebGL2RenderingContext includes WebGL2RenderingContextOverloads;

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@ -0,0 +1,433 @@
#import <HTML/HTMLCanvasElement.idl>
#import <WebGL/Types.idl>
#import <WebGL/WebGLActiveInfo.idl>
#import <WebGL/WebGLBuffer.idl>
#import <WebGL/WebGLObject.idl>
#import <WebGL/WebGLProgram.idl>
#import <WebGL/WebGLRenderingContextBase.idl>
#import <WebGL/WebGLRenderingContextOverloads.idl>
#import <WebGL/WebGLQuery.idl>
#import <WebGL/WebGLSync.idl>
#import <WebGL/WebGLTransformFeedback.idl>
#import <WebGL/WebGLTexture.idl>
#import <WebGL/WebGLUniformLocation.idl>
#import <WebGL/WebGLVertexArrayObject.idl>
// FIXME: BufferSource should be a Uint32Array
typedef (BufferSource or sequence<GLuint>) Uint32List;
// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7
interface mixin WebGL2RenderingContextBase {
// Same note as WebGLRenderingContextBase:
// Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
const GLenum READ_BUFFER = 0x0C02;
const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
const GLenum PACK_ROW_LENGTH = 0x0D02;
const GLenum PACK_SKIP_ROWS = 0x0D03;
const GLenum PACK_SKIP_PIXELS = 0x0D04;
const GLenum COLOR = 0x1800;
const GLenum DEPTH = 0x1801;
const GLenum STENCIL = 0x1802;
const GLenum RED = 0x1903;
const GLenum RGB8 = 0x8051;
const GLenum RGB10_A2 = 0x8059;
const GLenum TEXTURE_BINDING_3D = 0x806A;
const GLenum UNPACK_SKIP_IMAGES = 0x806D;
const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
const GLenum TEXTURE_3D = 0x806F;
const GLenum TEXTURE_WRAP_R = 0x8072;
const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
const GLenum TEXTURE_MIN_LOD = 0x813A;
const GLenum TEXTURE_MAX_LOD = 0x813B;
const GLenum TEXTURE_BASE_LEVEL = 0x813C;
const GLenum TEXTURE_MAX_LEVEL = 0x813D;
const GLenum MIN = 0x8007;
const GLenum MAX = 0x8008;
const GLenum DEPTH_COMPONENT24 = 0x81A6;
const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
const GLenum TEXTURE_COMPARE_MODE = 0x884C;
const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
const GLenum CURRENT_QUERY = 0x8865;
const GLenum QUERY_RESULT = 0x8866;
const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
const GLenum STREAM_READ = 0x88E1;
const GLenum STREAM_COPY = 0x88E2;
const GLenum STATIC_READ = 0x88E5;
const GLenum STATIC_COPY = 0x88E6;
const GLenum DYNAMIC_READ = 0x88E9;
const GLenum DYNAMIC_COPY = 0x88EA;
const GLenum MAX_DRAW_BUFFERS = 0x8824;
const GLenum DRAW_BUFFER0 = 0x8825;
const GLenum DRAW_BUFFER1 = 0x8826;
const GLenum DRAW_BUFFER2 = 0x8827;
const GLenum DRAW_BUFFER3 = 0x8828;
const GLenum DRAW_BUFFER4 = 0x8829;
const GLenum DRAW_BUFFER5 = 0x882A;
const GLenum DRAW_BUFFER6 = 0x882B;
const GLenum DRAW_BUFFER7 = 0x882C;
const GLenum DRAW_BUFFER8 = 0x882D;
const GLenum DRAW_BUFFER9 = 0x882E;
const GLenum DRAW_BUFFER10 = 0x882F;
const GLenum DRAW_BUFFER11 = 0x8830;
const GLenum DRAW_BUFFER12 = 0x8831;
const GLenum DRAW_BUFFER13 = 0x8832;
const GLenum DRAW_BUFFER14 = 0x8833;
const GLenum DRAW_BUFFER15 = 0x8834;
const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
const GLenum SAMPLER_3D = 0x8B5F;
const GLenum SAMPLER_2D_SHADOW = 0x8B62;
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
const GLenum PIXEL_PACK_BUFFER = 0x88EB;
const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
const GLenum FLOAT_MAT2x3 = 0x8B65;
const GLenum FLOAT_MAT2x4 = 0x8B66;
const GLenum FLOAT_MAT3x2 = 0x8B67;
const GLenum FLOAT_MAT3x4 = 0x8B68;
const GLenum FLOAT_MAT4x2 = 0x8B69;
const GLenum FLOAT_MAT4x3 = 0x8B6A;
const GLenum SRGB = 0x8C40;
const GLenum SRGB8 = 0x8C41;
const GLenum SRGB8_ALPHA8 = 0x8C43;
const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
const GLenum RGBA32F = 0x8814;
const GLenum RGB32F = 0x8815;
const GLenum RGBA16F = 0x881A;
const GLenum RGB16F = 0x881B;
const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
const GLenum R11F_G11F_B10F = 0x8C3A;
const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
const GLenum RGB9_E5 = 0x8C3D;
const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
const GLenum RASTERIZER_DISCARD = 0x8C89;
const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
const GLenum SEPARATE_ATTRIBS = 0x8C8D;
const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
const GLenum RGBA32UI = 0x8D70;
const GLenum RGB32UI = 0x8D71;
const GLenum RGBA16UI = 0x8D76;
const GLenum RGB16UI = 0x8D77;
const GLenum RGBA8UI = 0x8D7C;
const GLenum RGB8UI = 0x8D7D;
const GLenum RGBA32I = 0x8D82;
const GLenum RGB32I = 0x8D83;
const GLenum RGBA16I = 0x8D88;
const GLenum RGB16I = 0x8D89;
const GLenum RGBA8I = 0x8D8E;
const GLenum RGB8I = 0x8D8F;
const GLenum RED_INTEGER = 0x8D94;
const GLenum RGB_INTEGER = 0x8D98;
const GLenum RGBA_INTEGER = 0x8D99;
const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
const GLenum INT_SAMPLER_2D = 0x8DCA;
const GLenum INT_SAMPLER_3D = 0x8DCB;
const GLenum INT_SAMPLER_CUBE = 0x8DCC;
const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
const GLenum DEPTH_COMPONENT32F = 0x8CAC;
const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
const GLenum UNSIGNED_INT_24_8 = 0x84FA;
const GLenum DEPTH24_STENCIL8 = 0x88F0;
const GLenum UNSIGNED_NORMALIZED = 0x8C17;
const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; // Same as FRAMEBUFFER_BINDING
const GLenum READ_FRAMEBUFFER = 0x8CA8;
const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
const GLenum COLOR_ATTACHMENT13 = 0x8CED;
const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
const GLenum MAX_SAMPLES = 0x8D57;
const GLenum HALF_FLOAT = 0x140B;
const GLenum RG = 0x8227;
const GLenum RG_INTEGER = 0x8228;
const GLenum R8 = 0x8229;
const GLenum RG8 = 0x822B;
const GLenum R16F = 0x822D;
const GLenum R32F = 0x822E;
const GLenum RG16F = 0x822F;
const GLenum RG32F = 0x8230;
const GLenum R8I = 0x8231;
const GLenum R8UI = 0x8232;
const GLenum R16I = 0x8233;
const GLenum R16UI = 0x8234;
const GLenum R32I = 0x8235;
const GLenum R32UI = 0x8236;
const GLenum RG8I = 0x8237;
const GLenum RG8UI = 0x8238;
const GLenum RG16I = 0x8239;
const GLenum RG16UI = 0x823A;
const GLenum RG32I = 0x823B;
const GLenum RG32UI = 0x823C;
const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
const GLenum R8_SNORM = 0x8F94;
const GLenum RG8_SNORM = 0x8F95;
const GLenum RGB8_SNORM = 0x8F96;
const GLenum RGBA8_SNORM = 0x8F97;
const GLenum SIGNED_NORMALIZED = 0x8F9C;
const GLenum COPY_READ_BUFFER = 0x8F36;
const GLenum COPY_WRITE_BUFFER = 0x8F37;
const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; // Same as COPY_READ_BUFFER
const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; // Same as COPY_WRITE_BUFFER
const GLenum UNIFORM_BUFFER = 0x8A11;
const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
const GLenum UNIFORM_BUFFER_START = 0x8A29;
const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
const GLenum UNIFORM_TYPE = 0x8A37;
const GLenum UNIFORM_SIZE = 0x8A38;
const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
const GLenum UNIFORM_OFFSET = 0x8A3B;
const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
const GLenum INVALID_INDEX = 0xFFFFFFFF;
const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
const GLenum OBJECT_TYPE = 0x9112;
const GLenum SYNC_CONDITION = 0x9113;
const GLenum SYNC_STATUS = 0x9114;
const GLenum SYNC_FLAGS = 0x9115;
const GLenum SYNC_FENCE = 0x9116;
const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
const GLenum UNSIGNALED = 0x9118;
const GLenum SIGNALED = 0x9119;
const GLenum ALREADY_SIGNALED = 0x911A;
const GLenum TIMEOUT_EXPIRED = 0x911B;
const GLenum CONDITION_SATISFIED = 0x911C;
const GLenum WAIT_FAILED = 0x911D;
const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
const GLenum SAMPLER_BINDING = 0x8919;
const GLenum RGB10_A2UI = 0x906F;
const GLenum INT_2_10_10_10_REV = 0x8D9F;
const GLenum TRANSFORM_FEEDBACK = 0x8E22;
const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
const GLint64 TIMEOUT_IGNORED = -1;
// WebGL-specific enums
const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
// Buffer objects
[FIXME] undefined copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// MapBufferRange, in particular its read-only and write-only modes,
// can not be exposed safely to JavaScript. GetBufferSubData
// replaces it for the purpose of fetching data back from the GPU.
[FIXME] undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, optional unsigned long long dstOffset = 0, optional GLuint length = 0);
// Framebuffer objects
[FIXME] undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
[FIXME] undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
[FIXME] undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
[FIXME] undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
[FIXME] undefined readBuffer(GLenum src);
// Renderbuffer objects
[FIXME] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
[FIXME] undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// Texture objects
[FIXME] undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
[FIXME] undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
[FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
// May throw DOMException
[FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData);
[FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLintptr pboOffset);
// May throw DOMException
[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);
[FIXME] undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
[FIXME] undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset);
[FIXME] undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
[FIXME] undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLintptr offset);
[FIXME] undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
// Programs and shaders
[FIXME] GLint getFragDataLocation(WebGLProgram program, DOMString name); // [WebGLHandlesContextLoss]
// Uniforms
[FIXME] undefined uniform1ui(WebGLUniformLocation? location, GLuint v0);
[FIXME] undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
[FIXME] undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
[FIXME] undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
[FIXME] undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
// Vertex attributes
[FIXME] undefined vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
[FIXME] undefined vertexAttribI4iv(GLuint index, Int32List values);
[FIXME] undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
[FIXME] undefined vertexAttribI4uiv(GLuint index, Uint32List values);
[FIXME] undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// Writing to the drawing buffer
[FIXME] undefined vertexAttribDivisor(GLuint index, GLuint divisor);
[FIXME] undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
[FIXME] undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
[FIXME] undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
// Multiple Render Targets
[FIXME] undefined drawBuffers(sequence<GLenum> buffers);
[FIXME] undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, optional unsigned long long srcOffset = 0);
[FIXME] undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, optional unsigned long long srcOffset = 0);
[FIXME] undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, optional unsigned long long srcOffset = 0);
[FIXME] undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// Query Objects
[FIXME] WebGLQuery createQuery();
[FIXME] undefined deleteQuery(WebGLQuery? query);
[FIXME] GLboolean isQuery(WebGLQuery? query); // [WebGLHandlesContextLoss]
[FIXME] undefined beginQuery(GLenum target, WebGLQuery query);
[FIXME] undefined endQuery(GLenum target);
[FIXME] WebGLQuery? getQuery(GLenum target, GLenum pname);
[FIXME] any getQueryParameter(WebGLQuery query, GLenum pname);
// Sampler Objects
[FIXME] WebGLSampler createSampler();
[FIXME] undefined deleteSampler(WebGLSampler? sampler);
[FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
[FIXME] undefined bindSampler(GLuint unit, WebGLSampler? sampler);
[FIXME] undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
[FIXME] undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
[FIXME] any getSamplerParameter(WebGLSampler sampler, GLenum pname);
// Sync objects
[FIXME] WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
[FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
[FIXME] undefined deleteSync(WebGLSync? sync);
[FIXME] GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
[FIXME] undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
[FIXME] any getSyncParameter(WebGLSync sync, GLenum pname);
// Transform Feedback
[FIXME] WebGLTransformFeedback createTransformFeedback();
[FIXME] undefined deleteTransformFeedback(WebGLTransformFeedback? tf);
[FIXME] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); // [WebGLHandlesContextLoss]
[FIXME] undefined bindTransformFeedback (GLenum target, WebGLTransformFeedback? tf);
[FIXME] undefined beginTransformFeedback(GLenum primitiveMode);
[FIXME] undefined endTransformFeedback();
[FIXME] undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
[FIXME] WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
[FIXME] undefined pauseTransformFeedback();
[FIXME] undefined resumeTransformFeedback();
// Uniform Buffer Objects and Transform Feedback Buffers
[FIXME] undefined bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
[FIXME] undefined bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
[FIXME] any getIndexedParameter(GLenum target, GLuint index);
[FIXME] sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
[FIXME] any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
[FIXME] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
[FIXME] undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// Vertex Array Objects
[FIXME] WebGLVertexArrayObject createVertexArray();
[FIXME] undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray);
[FIXME] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); // [WebGLHandlesContextLoss]
[FIXME] undefined bindVertexArray(WebGLVertexArrayObject? array);
};

View file

@ -0,0 +1,66 @@
#import <WebGL/Types.idl>
#import <WebGL/WebGLRenderingContextOverloads.idl>
#import <WebGL/WebGLUniformLocation.idl>
// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7
interface mixin WebGL2RenderingContextOverloads {
// WebGL1:
[FIXME] undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
[FIXME] undefined bufferData(GLenum target, AllowSharedBufferSource? srcData, GLenum usage);
[FIXME] undefined bufferSubData(GLenum target, GLintptr dstByteOffset, AllowSharedBufferSource srcData);
// WebGL2:
[FIXME] undefined bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, unsigned long long srcOffset, optional GLuint length = 0);
[FIXME] undefined bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset, optional GLuint length = 0);
// WebGL1 legacy entrypoints:
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
// May throw DOMException
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
// May throw DOMException
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source);
// WebGL2 entrypoints:
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
// May throw DOMException
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
// May throw DOMException
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, TexImageSource source);
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);
[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);
[FIXME] undefined uniform1fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform2fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform3fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform4fv(WebGLUniformLocation? location, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform1iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform2iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform3iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniform4iv(WebGLUniformLocation? location, Int32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
// Reading back pixels
// WebGL1:
[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? dstData);
// WebGL2:
[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset);
[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView dstData, unsigned long long dstOffset);
};

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@ -27,7 +27,7 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLRenderingContext); GC_DEFINE_ALLOCATOR(WebGLRenderingContext);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event // https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type) void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
{ {
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object. // To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message. // FIXME: Consider setting a status message.
@ -38,7 +38,7 @@ static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, Fl
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error // https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element) void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
{ {
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure. // 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror); fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);

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@ -75,4 +75,7 @@ private:
void set_error(GLenum error); void set_error(GLenum error);
}; };
void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type);
void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element);
} }

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@ -1,3 +1,4 @@
#import <HTML/HTMLCanvasElement.idl>
#import <WebGL/WebGLRenderingContextBase.idl> #import <WebGL/WebGLRenderingContextBase.idl>
#import <WebGL/WebGLRenderingContextOverloads.idl> #import <WebGL/WebGLRenderingContextOverloads.idl>

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@ -369,6 +369,7 @@ libweb_js_bindings(WebAudio/ChannelMergerNode)
libweb_js_bindings(WebAudio/OfflineAudioContext) libweb_js_bindings(WebAudio/OfflineAudioContext)
libweb_js_bindings(WebAudio/OscillatorNode) libweb_js_bindings(WebAudio/OscillatorNode)
libweb_js_bindings(WebAudio/PeriodicWave) libweb_js_bindings(WebAudio/PeriodicWave)
libweb_js_bindings(WebGL/WebGL2RenderingContext)
libweb_js_bindings(WebGL/WebGLActiveInfo) libweb_js_bindings(WebGL/WebGLActiveInfo)
libweb_js_bindings(WebGL/WebGLBuffer) libweb_js_bindings(WebGL/WebGLBuffer)
libweb_js_bindings(WebGL/WebGLContextEvent) libweb_js_bindings(WebGL/WebGLContextEvent)

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@ -105,6 +105,7 @@ static bool is_platform_object(Type const& type)
"VTTRegion"sv, "VTTRegion"sv,
"VideoTrack"sv, "VideoTrack"sv,
"VideoTrackList"sv, "VideoTrackList"sv,
"WebGL2RenderingContext"sv,
"WebGLActiveInfo"sv, "WebGLActiveInfo"sv,
"WebGLBuffer"sv, "WebGLBuffer"sv,
"WebGLFramebuffer"sv, "WebGLFramebuffer"sv,

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@ -6,6 +6,8 @@
*/ */
#include "BindingsGenerator/IDLGenerators.h" #include "BindingsGenerator/IDLGenerators.h"
#include <AK/LexicalPath.h>
#include <AK/SourceGenerator.h> #include <AK/SourceGenerator.h>
#include <AK/StringBuilder.h> #include <AK/StringBuilder.h>
#include <LibCore/ArgsParser.h> #include <LibCore/ArgsParser.h>
@ -275,7 +277,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
StringView webgl_context_idl_path; StringView webgl_context_idl_path;
Core::ArgsParser args_parser; Core::ArgsParser args_parser;
args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext.idl file", "webgl-idl-path", 'i', "webgl-idl-path"); args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
args_parser.add_option(Core::ArgsParser::Option { args_parser.add_option(Core::ArgsParser::Option {
.argument_mode = Core::ArgsParser::OptionArgumentMode::Required, .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
.help_string = "Path to root of IDL file tree(s)", .help_string = "Path to root of IDL file tree(s)",
@ -287,8 +289,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
return true; return true;
}, },
}); });
args_parser.add_option(generated_header_path, "Path to the Enums header file to generate", "generated-header-path", 'h', "generated-header-path"); args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
args_parser.add_option(generated_implementation_path, "Path to the Enums implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path"); args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
args_parser.parse(arguments); args_parser.parse(arguments);
auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write)); auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
@ -306,11 +308,20 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths); IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
auto const& interface = parser.parse(); auto const& interface = parser.parse();
auto path = LexicalPath(generated_header_path);
auto title = path.title();
auto first_dot = title.find('.');
ByteString class_name = title;
if (first_dot.has_value())
class_name = title.substring_view(0, *first_dot);
StringBuilder header_file_string_builder; StringBuilder header_file_string_builder;
SourceGenerator header_file_generator { header_file_string_builder }; SourceGenerator header_file_generator { header_file_string_builder };
header_file_generator.set("class_name", class_name);
StringBuilder implementation_file_string_builder; StringBuilder implementation_file_string_builder;
SourceGenerator implementation_file_generator { implementation_file_string_builder }; SourceGenerator implementation_file_generator { implementation_file_string_builder };
implementation_file_generator.set("class_name", class_name);
implementation_file_generator.append(R"~~~( implementation_file_generator.append(R"~~~(
#include <LibJS/Runtime/ArrayBuffer.h> #include <LibJS/Runtime/ArrayBuffer.h>
@ -327,7 +338,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
#include <LibWeb/WebGL/WebGLFramebuffer.h> #include <LibWeb/WebGL/WebGLFramebuffer.h>
#include <LibWeb/WebGL/WebGLProgram.h> #include <LibWeb/WebGL/WebGLProgram.h>
#include <LibWeb/WebGL/WebGLRenderbuffer.h> #include <LibWeb/WebGL/WebGLRenderbuffer.h>
#include <LibWeb/WebGL/WebGLRenderingContextImpl.h> #include <LibWeb/WebGL/@class_name@.h>
#include <LibWeb/WebGL/WebGLShader.h> #include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h> #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
#include <LibWeb/WebGL/WebGLTexture.h> #include <LibWeb/WebGL/WebGLTexture.h>
@ -348,7 +359,7 @@ static Vector<GLchar> null_terminated_string(StringView string)
return result; return result;
} }
WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context) @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
: m_realm(realm) : m_realm(realm)
, m_context(move(context)) , m_context(move(context))
{ {
@ -370,9 +381,9 @@ namespace Web::WebGL {
using namespace Web::HTML; using namespace Web::HTML;
class WebGLRenderingContextImpl { class @class_name@ {
public: public:
WebGLRenderingContextImpl(JS::Realm&, NonnullOwnPtr<OpenGLContext>); @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
OpenGLContext& context() { return *m_context; } OpenGLContext& context() { return *m_context; }
@ -418,6 +429,7 @@ public:
StringBuilder function_impl; StringBuilder function_impl;
SourceGenerator function_impl_generator { function_impl }; SourceGenerator function_impl_generator { function_impl };
function_impl_generator.set("class_name", class_name);
ScopeGuard function_guard { [&] { ScopeGuard function_guard { [&] {
function_impl_generator.append("}\n"sv); function_impl_generator.append("}\n"sv);
@ -428,7 +440,7 @@ public:
function_impl_generator.set("function_parameters", function_parameters.string_view()); function_impl_generator.set("function_parameters", function_parameters.string_view());
function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface)); function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
function_impl_generator.append(R"~~~( function_impl_generator.append(R"~~~(
@function_return_type@ WebGLRenderingContextImpl::@function_name@(@function_parameters@) @function_return_type@ @class_name@::@function_name@(@function_parameters@)
{ {
m_context->make_current(); m_context->make_current();
)~~~"); )~~~");

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@ -398,6 +398,7 @@ VisualViewport
WeakMap WeakMap
WeakRef WeakRef
WeakSet WeakSet
WebGL2RenderingContext
WebGLActiveInfo WebGLActiveInfo
WebGLBuffer WebGLBuffer
WebGLContextEvent WebGLContextEvent

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@ -0,0 +1,5 @@
FIXME: This test relies on having a GPU backend enabled, which it is not in run-tests mode :(
context instanceof WebGLRenderingContext: false
context is null: true
context2 instanceof WebGL2RenderingContext: false
context2 is null: true

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@ -0,0 +1,17 @@
<!doctype html>
<script src="../include.js"></script>
<script>
test(() => {
println("FIXME: This test relies on having a GPU backend enabled, which it is not in run-tests mode :(");
let canvas = document.createElement("canvas");
let context = canvas.getContext("webgl");
println(`context instanceof WebGLRenderingContext: ${context instanceof WebGLRenderingContext}`);
println(`context is null: ${context === null}`);
let canvas2 = document.createElement("canvas");
let context2 = canvas2.getContext("webgl2");
println(`context2 instanceof WebGL2RenderingContext: ${context2 instanceof WebGL2RenderingContext}`);
println(`context2 is null: ${context2 === null}`);
});
</script>