mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-08-11 18:50:50 +00:00
LibWeb/WebGL: Implement bindFramebuffer
This commit is contained in:
parent
c5e9615c29
commit
b0bcecfc53
Notes:
github-actions[bot]
2024-12-05 20:43:45 +00:00
Author: https://github.com/Lubrsi
Commit: b0bcecfc53
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2791
Reviewed-by: https://github.com/gmta
Reviewed-by: https://github.com/shannonbooth
2 changed files with 3 additions and 3 deletions
|
@ -48,7 +48,7 @@ interface mixin WebGLRenderingContextBase {
|
||||||
undefined attachShader(WebGLProgram program, WebGLShader shader);
|
undefined attachShader(WebGLProgram program, WebGLShader shader);
|
||||||
undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
|
undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
|
||||||
undefined bindBuffer(GLenum target, WebGLBuffer? buffer);
|
undefined bindBuffer(GLenum target, WebGLBuffer? buffer);
|
||||||
[FIXME] undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
||||||
[FIXME] undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
[FIXME] undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
||||||
undefined bindTexture(GLenum target, WebGLTexture? texture);
|
undefined bindTexture(GLenum target, WebGLTexture? texture);
|
||||||
undefined blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
undefined blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||||
|
|
|
@ -102,7 +102,7 @@ static void generate_get_parameter(SourceGenerator& generator)
|
||||||
{ "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
|
{ "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
|
||||||
{ "DITHER"sv, { "GLboolean"sv } },
|
{ "DITHER"sv, { "GLboolean"sv } },
|
||||||
{ "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
|
{ "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
|
||||||
// FIXME: { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
|
{ "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
|
||||||
{ "FRONT_FACE"sv, { "GLenum"sv } },
|
{ "FRONT_FACE"sv, { "GLenum"sv } },
|
||||||
{ "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
|
{ "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
|
||||||
{ "GREEN_BITS"sv, { "GLint"sv } },
|
{ "GREEN_BITS"sv, { "GLint"sv } },
|
||||||
|
@ -209,7 +209,7 @@ static void generate_get_parameter(SourceGenerator& generator)
|
||||||
auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
|
auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
|
||||||
return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
|
return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
|
||||||
)~~~");
|
)~~~");
|
||||||
} else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv) {
|
} else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv) {
|
||||||
impl_generator.append(R"~~~(
|
impl_generator.append(R"~~~(
|
||||||
GLint result;
|
GLint result;
|
||||||
glGetIntegerv(GL_@parameter_name@, &result);
|
glGetIntegerv(GL_@parameter_name@, &result);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue