Start refactoring the windowing system to use an event loop.

Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
This commit is contained in:
Andreas Kling 2019-01-14 14:21:51 +01:00
commit b0e3f73375
Notes: sideshowbarker 2024-07-19 18:31:08 +09:00
46 changed files with 283 additions and 292 deletions

View file

@ -39,7 +39,7 @@ private:
// ^CharacterDevice
virtual ssize_t read(byte* buffer, size_t) override;
virtual ssize_t write(const byte* buffer, size_t) override;
virtual bool has_data_available_for_reading() const override;
virtual bool has_data_available_for_reading(Process&) const override;
void emit(byte);