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LibWeb/CSS: Reify CSSTransformValues
We have a slightly odd setup here. TransformationStyleValue reifies as a single CSSTransformComponent. It's StyleValueList that actually reifies as a CSSTransformValue - but only if it only contains TransformationStyleValues. +79 WPT subtests.
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github-actions[bot]
2025-09-24 11:28:25 +00:00
Author: https://github.com/AtkinsSJ
Commit: b24b00fb7d
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6227
6 changed files with 272 additions and 86 deletions
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@ -10,12 +10,23 @@
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#include "TransformationStyleValue.h"
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#include <AK/StringBuilder.h>
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#include <LibWeb/CSS/CSSMatrixComponent.h>
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#include <LibWeb/CSS/CSSPerspective.h>
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#include <LibWeb/CSS/CSSRotate.h>
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#include <LibWeb/CSS/CSSScale.h>
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#include <LibWeb/CSS/CSSSkew.h>
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#include <LibWeb/CSS/CSSSkewX.h>
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#include <LibWeb/CSS/CSSSkewY.h>
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#include <LibWeb/CSS/CSSTransformComponent.h>
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#include <LibWeb/CSS/CSSTranslate.h>
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#include <LibWeb/CSS/CSSUnitValue.h>
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#include <LibWeb/CSS/Serialize.h>
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#include <LibWeb/CSS/StyleValues/AngleStyleValue.h>
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#include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
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#include <LibWeb/CSS/Transformation.h>
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#include <LibWeb/Geometry/DOMMatrix.h>
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namespace Web::CSS {
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@ -218,6 +229,152 @@ String TransformationStyleValue::to_string(SerializationMode mode) const
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return MUST(builder.to_string());
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}
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// https://drafts.css-houdini.org/css-typed-om-1/#reify-a-transform-function
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GC::Ref<CSSTransformComponent> TransformationStyleValue::reify_a_transform_function(JS::Realm& realm) const
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{
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auto reify_numeric_argument = [&](size_t index) {
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return GC::Ref { as<CSSNumericValue>(*m_properties.values[index]->reify(realm, {})) };
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};
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auto reify_0 = [&] { return CSSUnitValue::create(realm, 0, "number"_fly_string); };
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auto reify_1 = [&] { return CSSUnitValue::create(realm, 1, "number"_fly_string); };
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auto reify_0px = [&] { return CSSUnitValue::create(realm, 0, "px"_fly_string); };
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auto reify_0deg = [&] { return CSSUnitValue::create(realm, 0, "deg"_fly_string); };
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// To reify a <transform-function> func, perform the appropriate set of steps below, based on func:
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switch (m_properties.transform_function) {
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// -> matrix()
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// -> matrix3d()
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// 1. Return a new CSSMatrixComponent object, whose matrix internal slot is set to a 4x4 matrix representing the
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// same information as func, and whose is2D internal slot is true if func is matrix(), and false otherwise.
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case TransformFunction::Matrix:
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case TransformFunction::Matrix3d: {
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auto transform_as_matrix = MUST(to_transformation().to_matrix({}));
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auto matrix = Geometry::DOMMatrix::create(realm);
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matrix->set_m11(transform_as_matrix[0, 0]);
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matrix->set_m12(transform_as_matrix[1, 0]);
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matrix->set_m13(transform_as_matrix[2, 0]);
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matrix->set_m14(transform_as_matrix[3, 0]);
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matrix->set_m21(transform_as_matrix[0, 1]);
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matrix->set_m22(transform_as_matrix[1, 1]);
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matrix->set_m23(transform_as_matrix[2, 1]);
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matrix->set_m24(transform_as_matrix[3, 1]);
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matrix->set_m31(transform_as_matrix[0, 2]);
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matrix->set_m32(transform_as_matrix[1, 2]);
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matrix->set_m33(transform_as_matrix[2, 2]);
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matrix->set_m34(transform_as_matrix[3, 2]);
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matrix->set_m41(transform_as_matrix[0, 3]);
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matrix->set_m42(transform_as_matrix[1, 3]);
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matrix->set_m43(transform_as_matrix[2, 3]);
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matrix->set_m44(transform_as_matrix[3, 3]);
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auto is_2d = m_properties.transform_function == TransformFunction::Matrix ? CSSTransformComponent::Is2D::Yes : CSSTransformComponent::Is2D::No;
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return CSSMatrixComponent::create(realm, is_2d, matrix);
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}
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// -> translate()
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// -> translateX()
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// -> translateY()
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// -> translate3d()
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// -> translateZ()
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// 1. Return a new CSSTranslate object, whose x, y, and z internal slots are set to the reification of the
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// specified x/y/z offsets, or the reification of 0px if not specified in func, and whose is2D internal slot
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// is true if func is translate(), translateX(), or translateY(), and false otherwise.
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case TransformFunction::Translate: {
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// NB: Default y to 0px if it's not specified.
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auto y = m_properties.values.size() > 1 ? reify_numeric_argument(1) : reify_0px();
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return CSSTranslate::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), y, reify_0px());
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}
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case TransformFunction::TranslateX:
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return CSSTranslate::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), reify_0px(), reify_0px());
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case TransformFunction::TranslateY:
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return CSSTranslate::create(realm, CSSTransformComponent::Is2D::Yes, reify_0px(), reify_numeric_argument(0), reify_0px());
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case TransformFunction::Translate3d:
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return CSSTranslate::create(realm, CSSTransformComponent::Is2D::No, reify_numeric_argument(0), reify_numeric_argument(1), reify_numeric_argument(2));
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case TransformFunction::TranslateZ:
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return CSSTranslate::create(realm, CSSTransformComponent::Is2D::No, reify_0px(), reify_0px(), reify_numeric_argument(0));
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// -> scale()
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// -> scaleX()
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// -> scaleY()
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// -> scale3d()
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// -> scaleZ()
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// 1. Return a new CSSScale object, whose x, y, and z internal slots are set to the specified x/y/z scales, or
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// to 1 if not specified in func and whose is2D internal slot is true if func is scale(), scaleX(), or
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// scaleY(), and false otherwise.
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case TransformFunction::Scale: {
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// NB: Default y to a copy of x if it's not specified.
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auto y = m_properties.values.size() > 1 ? reify_numeric_argument(1) : reify_numeric_argument(0);
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return CSSScale::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), y, reify_1());
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}
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case TransformFunction::ScaleX:
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return CSSScale::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), reify_1(), reify_1());
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case TransformFunction::ScaleY:
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return CSSScale::create(realm, CSSTransformComponent::Is2D::Yes, reify_1(), reify_numeric_argument(0), reify_1());
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case TransformFunction::Scale3d:
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return CSSScale::create(realm, CSSTransformComponent::Is2D::No, reify_numeric_argument(0), reify_numeric_argument(1), reify_numeric_argument(2));
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case TransformFunction::ScaleZ:
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return CSSScale::create(realm, CSSTransformComponent::Is2D::No, reify_1(), reify_1(), reify_numeric_argument(0));
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// -> rotate()
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// -> rotate3d()
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// -> rotateX()
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// -> rotateY()
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// -> rotateZ()
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// 1. Return a new CSSRotate object, whose angle internal slot is set to the reification of the specified angle,
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// and whose x, y, and z internal slots are set to the specified rotation axis coordinates, or the implicit
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// axis coordinates if not specified in func and whose is2D internal slot is true if func is rotate(), and
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// false otherwise.
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case TransformFunction::Rotate:
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return CSSRotate::create(realm, CSSTransformComponent::Is2D::Yes, reify_0(), reify_0(), reify_1(), reify_numeric_argument(0));
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case TransformFunction::Rotate3d:
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return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_numeric_argument(0), reify_numeric_argument(1), reify_numeric_argument(2), reify_numeric_argument(3));
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case TransformFunction::RotateX:
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return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_1(), reify_0(), reify_0(), reify_numeric_argument(0));
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case TransformFunction::RotateY:
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return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_0(), reify_1(), reify_0(), reify_numeric_argument(0));
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case TransformFunction::RotateZ:
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return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_0(), reify_0(), reify_1(), reify_numeric_argument(0));
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// -> skew()
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// 1. Return a new CSSSkew object, whose ax and ay internal slots are set to the reification of the specified x
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// and y angles, or the reification of 0deg if not specified in func, and whose is2D internal slot is true.
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case TransformFunction::Skew: {
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// NB: Default y to 0deg if it's not specified.
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auto y = m_properties.values.size() > 1 ? reify_numeric_argument(1) : reify_0deg();
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return CSSSkew::create(realm, reify_numeric_argument(0), y);
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}
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// -> skewX()
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// 1. Return a new CSSSkewX object, whose ax internal slot is set to the reification of the specified x angle,
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// or the reification of 0deg if not specified in func, and whose is2D internal slot is true.
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case TransformFunction::SkewX:
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return CSSSkewX::create(realm, reify_numeric_argument(0));
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// -> skewY()
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// 1. Return a new CSSSkewY object, whose ay internal slot is set to the reification of the specified y angle,
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// or the reification of 0deg if not specified in func, and whose is2D internal slot is true.
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case TransformFunction::SkewY:
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return CSSSkewY::create(realm, reify_numeric_argument(0));
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// -> perspective()
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// 1. Return a new CSSPerspective object, whose length internal slot is set to the reification of the specified
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// length (see reify a numeric value if it is a length, and reify an identifier if it is the keyword none)
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// and whose is2D internal slot is false.
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case TransformFunction::Perspective: {
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CSSPerspectiveValueInternal length = [&]() -> CSSPerspectiveValueInternal {
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auto reified = m_properties.values[0]->reify(realm, {});
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if (auto* keyword = as_if<CSSKeywordValue>(*reified))
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return GC::Ref { *keyword };
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if (auto* numeric = as_if<CSSNumericValue>(*reified))
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return GC::Ref { *numeric };
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VERIFY_NOT_REACHED();
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}();
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return CSSPerspective::create(realm, length);
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}
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}
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VERIFY_NOT_REACHED();
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}
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bool TransformationStyleValue::Properties::operator==(Properties const& other) const
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{
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return property == other.property
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