UserspaceEmulator: Reduce malloc thrashing in backtrace capture

This commit is contained in:
Andreas Kling 2020-11-16 13:50:35 +01:00
commit b4ff85f138
Notes: sideshowbarker 2024-07-19 01:22:11 +09:00

View file

@ -208,7 +208,7 @@ bool Emulator::is_in_malloc_or_free() const
Vector<FlatPtr> Emulator::raw_backtrace()
{
Vector<FlatPtr> backtrace;
Vector<FlatPtr, 128> backtrace;
backtrace.append(m_cpu.base_eip());
// FIXME: Maybe do something if the backtrace has uninitialized data in the frame chain.