LibWeb: Remove underlying realm from SyntheticRealmSettings

This was removed from the ShadowRealm HTML spec integration PR after my
suggestion as it is not used anywhere, and I don't believe it would ever
need to be used in the future or by other specs.
This commit is contained in:
Shannon Booth 2024-11-25 10:01:47 +13:00 committed by Andrew Kaster
commit b677844f8d
Notes: github-actions[bot] 2024-11-24 22:30:53 +00:00
3 changed files with 6 additions and 14 deletions

View file

@ -583,29 +583,26 @@ ErrorOr<void> initialize_main_thread_vm(HTML::EventLoop::Type type)
// 5. Set settings's principal realm to O's associated realm
.principal_realm = object.shape().realm(),
// 6. Set settings's underlying realm to realm.
.underlying_realm = realm,
// 7. Set settings's module map to a new module map, initially empty.
// 6. Set settings's module map to a new module map, initially empty.
.module_map = realm.create<HTML::ModuleMap>(),
};
// 8. Set realm.[[HostDefined]] to settings.
// 7. Set realm.[[HostDefined]] to settings.
realm.set_host_defined(make<Bindings::SyntheticHostDefined>(move(settings), realm.create<Bindings::Intrinsics>(realm)));
// 9. Set realm.[[GlobalObject]] to globalObject.
// 8. Set realm.[[GlobalObject]] to globalObject.
realm.set_global_object(global_object);
// 10. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(globalObject, globalObject).
// 9. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(globalObject, globalObject).
realm.set_global_environment(realm.heap().allocate<JS::GlobalEnvironment>(global_object, global_object));
// 11. Perform ? SetDefaultGlobalBindings(realm).
// 10. Perform ? SetDefaultGlobalBindings(realm).
set_default_global_bindings(realm);
// NOTE: This needs to be done after initialization so that the realm has an intrinsics in its [[HostDefined]]
global_object->initialize_web_interfaces();
// 12. Return NormalCompletion(unused).
// 11. Return NormalCompletion(unused).
return {};
};

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@ -13,7 +13,6 @@ void SyntheticRealmSettings::visit_edges(JS::Cell::Visitor& visitor)
{
execution_context->visit_edges(visitor);
visitor.visit(principal_realm);
visitor.visit(underlying_realm);
visitor.visit(module_map);
}

View file

@ -23,10 +23,6 @@ struct SyntheticRealmSettings {
// The principal realm which this synthetic realm exists within.
GC::Ref<JS::Realm> principal_realm;
// An underlying realm
// The synthetic realm which this settings object represents.
GC::Ref<JS::Realm> underlying_realm;
// A module map
// A module map that is used when importing JavaScript modules.
GC::Ref<ModuleMap> module_map;