LibJS+Everywhere: Propagate Cell::initialize errors from Heap::allocate

Callers that are already in a fallible context will now TRY to allocate
cells. Callers in infallible contexts get a FIXME.
This commit is contained in:
Timothy Flynn 2023-01-28 13:39:44 -05:00 committed by Linus Groh
parent 109b190a19
commit b75b7f0c0d
Notes: sideshowbarker 2024-07-17 03:51:15 +09:00
178 changed files with 565 additions and 565 deletions

View file

@ -382,13 +382,13 @@ void HTMLInputElement::create_shadow_tree_if_needed()
break;
}
auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm(), document(), *this);
auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm(), document(), *this).release_allocated_value_but_fixme_should_propagate_errors();
auto initial_value = m_value;
if (initial_value.is_null())
initial_value = DeprecatedString::empty();
auto element = document().create_element(HTML::TagNames::div).release_value();
MUST(element->set_attribute(HTML::AttributeNames::style, "white-space: pre; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px"));
m_text_node = heap().allocate<DOM::Text>(realm(), document(), initial_value);
m_text_node = heap().allocate<DOM::Text>(realm(), document(), initial_value).release_allocated_value_but_fixme_should_propagate_errors();
m_text_node->set_always_editable(m_type != TypeAttributeState::FileUpload);
m_text_node->set_owner_input_element({}, *this);