WindowServer: Clean up some of the code around menu item hovering

We were writing to the currently hovered menu item index in a bunch
of places, which made it very confusing to follow how it changes.

Rename Menu::set_hovered_item() to set_hovered_index() and use it
in more places instead of manipulating m_hovered_item_index.
This commit is contained in:
Andreas Kling 2021-04-15 17:42:23 +02:00
parent 9f4e37e342
commit b75d2d36e1
Notes: sideshowbarker 2024-07-18 20:17:41 +09:00
4 changed files with 35 additions and 40 deletions

View file

@ -300,10 +300,11 @@ MenuItem* Menu::hovered_item() const
void Menu::update_for_new_hovered_item(bool make_input)
{
if (hovered_item() && hovered_item()->is_submenu()) {
auto* hovered_item = this->hovered_item();
if (hovered_item && hovered_item->is_submenu()) {
VERIFY(menu_window());
MenuManager::the().close_everyone_not_in_lineage(*hovered_item()->submenu());
hovered_item()->submenu()->do_popup(hovered_item()->rect().top_right().translated(menu_window()->rect().location()), make_input, true);
MenuManager::the().close_everyone_not_in_lineage(*hovered_item->submenu());
hovered_item->submenu()->do_popup(hovered_item->rect().top_right().translated(menu_window()->rect().location()), make_input, true);
} else {
MenuManager::the().close_everyone_not_in_lineage(*this);
ensure_menu_window();
@ -330,7 +331,7 @@ void Menu::descend_into_submenu_at_hovered_item()
auto submenu = hovered_item()->submenu();
VERIFY(submenu);
MenuManager::the().open_menu(*submenu, false);
submenu->set_hovered_item(0);
submenu->set_hovered_index(0);
VERIFY(submenu->hovered_item()->type() != MenuItem::Separator);
}
@ -353,12 +354,7 @@ void Menu::handle_mouse_move_event(const MouseEvent& mouse_event)
}
int index = item_index_at(mouse_event.position());
if (m_hovered_item_index == index)
return;
m_hovered_item_index = index;
update_for_new_hovered_item();
return;
set_hovered_index(index);
}
void Menu::event(Core::Event& event)
@ -380,11 +376,7 @@ void Menu::event(Core::Event& event)
m_scroll_offset = clamp(m_scroll_offset, 0, m_max_scroll_offset);
int index = item_index_at(mouse_event.position());
if (m_hovered_item_index == index)
return;
m_hovered_item_index = index;
update_for_new_hovered_item();
set_hovered_index(index);
return;
}
@ -402,62 +394,65 @@ void Menu::event(Core::Event& event)
int counter = 0;
for (const auto& item : m_items) {
if (item.type() != MenuItem::Separator && item.is_enabled()) {
m_hovered_item_index = counter;
set_hovered_index(counter, key == Key_Right);
break;
}
counter++;
}
update_for_new_hovered_item(key == Key_Right);
return;
}
if (key == Key_Up) {
VERIFY(m_items.at(0).type() != MenuItem::Separator);
VERIFY(item(0).type() != MenuItem::Separator);
if (is_scrollable() && m_hovered_item_index == 0)
return;
auto original_index = m_hovered_item_index;
auto new_index = original_index;
do {
if (m_hovered_item_index == 0)
m_hovered_item_index = m_items.size() - 1;
if (new_index == 0)
new_index = m_items.size() - 1;
else
--m_hovered_item_index;
if (m_hovered_item_index == original_index)
--new_index;
if (new_index == original_index)
return;
} while (hovered_item()->type() == MenuItem::Separator || !hovered_item()->is_enabled());
} while (item(new_index).type() == MenuItem::Separator || !item(new_index).is_enabled());
VERIFY(m_hovered_item_index >= 0 && m_hovered_item_index <= static_cast<int>(m_items.size()) - 1);
VERIFY(new_index >= 0);
VERIFY(new_index <= static_cast<int>(m_items.size()) - 1);
if (is_scrollable() && m_hovered_item_index < m_scroll_offset)
if (is_scrollable() && new_index < m_scroll_offset)
--m_scroll_offset;
update_for_new_hovered_item();
set_hovered_index(new_index);
return;
}
if (key == Key_Down) {
VERIFY(m_items.at(0).type() != MenuItem::Separator);
VERIFY(item(0).type() != MenuItem::Separator);
if (is_scrollable() && m_hovered_item_index == static_cast<int>(m_items.size()) - 1)
return;
auto original_index = m_hovered_item_index;
auto new_index = original_index;
do {
if (m_hovered_item_index == static_cast<int>(m_items.size()) - 1)
m_hovered_item_index = 0;
if (new_index == static_cast<int>(m_items.size()) - 1)
new_index = 0;
else
++m_hovered_item_index;
if (m_hovered_item_index == original_index)
++new_index;
if (new_index == original_index)
return;
} while (hovered_item()->type() == MenuItem::Separator || !hovered_item()->is_enabled());
} while (item(new_index).type() == MenuItem::Separator || !item(new_index).is_enabled());
VERIFY(m_hovered_item_index >= 0 && m_hovered_item_index <= static_cast<int>(m_items.size()) - 1);
VERIFY(new_index >= 0);
VERIFY(new_index <= static_cast<int>(m_items.size()) - 1);
if (is_scrollable() && m_hovered_item_index >= (m_scroll_offset + visible_item_count()))
if (is_scrollable() && new_index >= (m_scroll_offset + visible_item_count()))
++m_scroll_offset;
update_for_new_hovered_item();
set_hovered_index(new_index);
return;
}
}

View file

@ -101,10 +101,10 @@ public:
MenuItem* hovered_item() const;
void set_hovered_item(int index)
void set_hovered_index(int index, bool make_input = false)
{
m_hovered_item_index = index;
update_for_new_hovered_item();
update_for_new_hovered_item(make_input);
}
void clear_hovered_item();

View file

@ -96,7 +96,7 @@ void MenuManager::event(Core::Event& event)
// with each keypress instead of activating immediately.
auto index = shortcut_item_indexes->at(0);
auto& item = m_current_menu->item(index);
m_current_menu->set_hovered_item(index);
m_current_menu->set_hovered_index(index);
if (item.is_submenu())
m_current_menu->descend_into_submenu_at_hovered_item();
else
@ -117,7 +117,7 @@ void MenuManager::event(Core::Event& event)
set_current_menu(m_open_menu_stack.at(it.index() - 1));
else {
if (m_current_menu->hovered_item())
m_current_menu->set_hovered_item(-1);
m_current_menu->set_hovered_index(-1);
else {
auto* target_menu = previous_menu(m_current_menu);
if (target_menu) {

View file

@ -493,7 +493,7 @@ void Window::handle_keydown_event(const KeyEvent& event)
if (menu_to_open) {
frame().open_menubar_menu(*menu_to_open);
if (!menu_to_open->is_empty())
menu_to_open->set_hovered_item(0);
menu_to_open->set_hovered_index(0);
return;
}
}