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LibWeb/WebGL: Implement vertexAttrib{1,2,3,4}fv
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ba19328b98
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github-actions[bot]
2024-12-13 08:20:54 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: ba19328b98
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2878
Reviewed-by: https://github.com/ADKaster
Reviewed-by: https://github.com/gmta
4 changed files with 25 additions and 7 deletions
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@ -182,10 +182,10 @@ interface mixin WebGLRenderingContextBase {
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undefined vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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undefined vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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[FIXME] undefined vertexAttrib1fv(GLuint index, Float32List values);
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[FIXME] undefined vertexAttrib2fv(GLuint index, Float32List values);
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[FIXME] undefined vertexAttrib3fv(GLuint index, Float32List values);
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[FIXME] undefined vertexAttrib4fv(GLuint index, Float32List values);
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undefined vertexAttrib1fv(GLuint index, Float32List values);
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undefined vertexAttrib2fv(GLuint index, Float32List values);
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undefined vertexAttrib3fv(GLuint index, Float32List values);
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undefined vertexAttrib4fv(GLuint index, Float32List values);
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undefined vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
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