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LibWeb+LibGfx: Paint line_cap, line_join for Canvas Strokes
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parent
12968ff025
commit
bb87de58a0
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github-actions[bot]
2025-03-15 13:03:28 +00:00
Author: https://github.com/mehrankamal
Commit: bb87de58a0
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3944
Reviewed-by: https://github.com/gmta
Reviewed-by: https://github.com/nico ✅
7 changed files with 209 additions and 2 deletions
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@ -11,6 +11,7 @@
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#include <LibGfx/Filter.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/ScalingMode.h>
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#include <LibGfx/WindingRule.h>
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@ -30,6 +31,7 @@ public:
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule) = 0;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) = 0;
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@ -207,6 +207,25 @@ void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& pain
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impl().canvas()->drawPath(sk_path, paint);
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}
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void PainterSkia::stroke_path(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, ReadonlySpan<Gfx::Filter> filters, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const& cap_style, Gfx::Path::JoinStyle const& join_style)
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{
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// Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
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if (thickness <= 0)
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return;
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auto sk_path = to_skia_path(path);
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auto paint = to_skia_paint(paint_style, filters);
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paint.setAntiAlias(true);
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float alpha = paint.getAlphaf();
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paint.setAlphaf(alpha * global_alpha);
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paint.setStyle(SkPaint::Style::kStroke_Style);
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paint.setStrokeWidth(thickness);
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paint.setStrokeCap(to_skia_cap(cap_style));
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paint.setStrokeJoin(to_skia_join(join_style));
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paint.setBlender(to_skia_blender(compositing_and_blending_operator));
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impl().canvas()->drawPath(sk_path, paint);
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}
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void PainterSkia::fill_path(Gfx::Path const& path, Gfx::Color color, Gfx::WindingRule winding_rule)
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{
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SkPaint paint;
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@ -25,6 +25,7 @@ public:
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::Color, float thickness, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void stroke_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float thickness, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::Path::CapStyle const&, Gfx::Path::JoinStyle const&) override;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule) override;
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virtual void fill_path(Gfx::Path const&, Gfx::Color, Gfx::WindingRule, float blur_radius, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator) override;
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virtual void fill_path(Gfx::Path const&, Gfx::PaintStyle const&, ReadonlySpan<Gfx::Filter>, float global_alpha, Gfx::CompositingAndBlendingOperator compositing_and_blending_operator, Gfx::WindingRule) override;
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@ -292,6 +292,33 @@ void CanvasRenderingContext2D::begin_path()
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path().clear();
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}
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static Gfx::Path::CapStyle to_gfx_cap(Bindings::CanvasLineCap const& cap_style)
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{
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switch (cap_style) {
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case Bindings::CanvasLineCap::Butt:
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return Gfx::Path::CapStyle::Butt;
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case Bindings::CanvasLineCap::Round:
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return Gfx::Path::CapStyle::Round;
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case Bindings::CanvasLineCap::Square:
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return Gfx::Path::CapStyle::Square;
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}
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VERIFY_NOT_REACHED();
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}
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static Gfx::Path::JoinStyle to_gfx_join(Bindings::CanvasLineJoin const& join_style)
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{
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switch (join_style) {
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case Bindings::CanvasLineJoin::Round:
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return Gfx::Path::JoinStyle::Round;
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case Bindings::CanvasLineJoin::Bevel:
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return Gfx::Path::JoinStyle::Bevel;
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case Bindings::CanvasLineJoin::Miter:
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return Gfx::Path::JoinStyle::Miter;
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}
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VERIFY_NOT_REACHED();
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}
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void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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{
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auto* painter = this->painter();
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@ -302,8 +329,10 @@ void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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auto& state = drawing_state();
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// FIXME: Honor state's line_cap, line_join, miter_limit, dash_list, and line_dash_offset.
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painter->stroke_path(path, state.stroke_style.to_gfx_paint_style(), state.filters, state.line_width, state.global_alpha, state.current_compositing_and_blending_operator);
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// FIXME: Honor state's miter_limit, dash_list, and line_dash_offset.
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auto line_cap = to_gfx_cap(state.line_cap);
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auto line_join = to_gfx_join(state.line_join);
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painter->stroke_path(path, state.stroke_style.to_gfx_paint_style(), state.filters, state.line_width, state.global_alpha, state.current_compositing_and_blending_operator, line_cap, line_join);
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did_draw(path.bounding_box());
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}
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@ -0,0 +1,9 @@
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<style>
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* {
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margin: 0;
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}
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body {
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background-color: white;
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}
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</style>
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<img src="../images/canvas-stroke-styles-ref.png" />
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BIN
Tests/LibWeb/Screenshot/images/canvas-stroke-styles-ref.png
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Tests/LibWeb/Screenshot/images/canvas-stroke-styles-ref.png
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147
Tests/LibWeb/Screenshot/input/canvas-stroke-styles.html
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147
Tests/LibWeb/Screenshot/input/canvas-stroke-styles.html
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@ -0,0 +1,147 @@
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<link rel="match" href="../expected/canvas-stroke-styles-ref.html" />
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<canvas id="canvas" width="400" height="350"></canvas>
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<style>
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#canvas {
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border: 1px solid black;
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}
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body {
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background: white;
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}
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</style>
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<script>
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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// Line styles
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ctx.lineWidth = 10;
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// Butt cap (default)
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ctx.lineCap = "butt";
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ctx.beginPath();
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ctx.moveTo(20, 30);
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ctx.lineTo(100, 30);
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ctx.stroke();
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// Butt cap, zero length path
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ctx.beginPath();
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ctx.moveTo(120, 30);
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ctx.lineTo(120, 30);
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ctx.stroke();
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// Round cap
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ctx.lineCap = "round";
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ctx.beginPath();
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ctx.moveTo(20, 75);
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ctx.lineTo(100, 75);
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ctx.stroke();
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// Round cap, zero length path
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ctx.beginPath();
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ctx.moveTo(120, 75);
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ctx.lineTo(120, 75);
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ctx.stroke();
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// Square cap
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ctx.lineCap = "square";
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ctx.beginPath();
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ctx.moveTo(20, 120);
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ctx.lineTo(100, 120);
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ctx.stroke();
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// Square cap, zero length path
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ctx.beginPath();
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ctx.moveTo(120, 120);
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ctx.lineTo(120, 120);
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ctx.stroke();
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// Open path
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ctx.lineCap = "butt";
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ctx.beginPath();
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ctx.moveTo(150, 50);
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ctx.lineTo(250, 50);
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ctx.lineTo(200, 100);
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ctx.lineTo(150, 50);
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ctx.stroke();
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// Closed path with round lineJoin
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ctx.lineCap = "butt";
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ctx.lineJoin = "round";
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ctx.beginPath();
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ctx.moveTo(300, 50);
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ctx.lineTo(350, 100);
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ctx.lineTo(250, 100);
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ctx.lineTo(300, 50);
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ctx.closePath();
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ctx.stroke();
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// Miter limit test.
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ctx.lineWidth = 5;
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ctx.lineJoin = "miter";
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ctx.beginPath();
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ctx.moveTo(380, 100);
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ctx.lineTo(385, 20);
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ctx.lineTo(390, 100);
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ctx.stroke();
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ctx.miterLimit = 20;
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ctx.beginPath();
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ctx.moveTo(380, 230);
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ctx.lineTo(385, 150);
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ctx.lineTo(390, 230);
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ctx.stroke();
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// Different angles, butt caps
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ctx.lineCap = "butt";
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ctx.lineWidth = 5;
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let centerX = 100;
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const centerY = 230;
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const innerRadius = 50;
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const outerRadius = 80;
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for (let angle = 0; angle < 360; angle += 15) {
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const radians = (angle * Math.PI) / 180;
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const startX = centerX + innerRadius * Math.cos(radians);
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const startY = centerY + innerRadius * Math.sin(radians);
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const endX = centerX + outerRadius * Math.cos(radians);
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const endY = centerY + outerRadius * Math.sin(radians);
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ctx.beginPath();
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ctx.moveTo(startX, startY);
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ctx.lineTo(endX, endY);
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ctx.stroke();
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}
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// Circles with different dashes
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let dashes = [[15, 3, 3, 3, 3, 3, 3, 3], [1], [12, 3, 3]];
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for (let r = innerRadius - 10, i = 0; r >= 10; r -= 10, i++) {
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ctx.beginPath();
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ctx.arc(centerX, centerY, r, 0, 2 * Math.PI);
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ctx.closePath();
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ctx.setLineDash(dashes[i % dashes.length]);
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ctx.lineDashOffset = (r - 30) / 2;
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ctx.stroke();
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}
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ctx.setLineDash([]);
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ctx.lineDashOffset = 0;
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// Different angles, round caps
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ctx.lineCap = "round";
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ctx.lineWidth = 5;
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centerX = 280;
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for (let angle = 0; angle < 360; angle += 15) {
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const radians = (angle * Math.PI) / 180;
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const startX = centerX + innerRadius * Math.cos(radians);
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const startY = centerY + innerRadius * Math.sin(radians);
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const endX = centerX + outerRadius * Math.cos(radians);
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const endY = centerY + outerRadius * Math.sin(radians);
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ctx.beginPath();
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ctx.moveTo(startX, startY);
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ctx.lineTo(endX, endY);
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ctx.stroke();
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}
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</script>
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