LibWeb/WebGL: Stub missing includes for WebGLRenderingContext

This commit is contained in:
Jamie Mansfield 2024-08-17 01:26:02 +01:00 committed by Andreas Kling
commit bb95a48035
Notes: github-actions[bot] 2024-08-19 07:05:40 +00:00
3 changed files with 40 additions and 0 deletions

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@ -1,4 +1,5 @@
#import <WebGL/WebGLRenderingContextBase.idl>
#import <WebGL/WebGLRenderingContextOverloads.idl>
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
[Exposed=(Window,Worker)]
@ -6,3 +7,4 @@ interface WebGLRenderingContext {
};
WebGLRenderingContext includes WebGLRenderingContextBase;
WebGLRenderingContext includes WebGLRenderingContextOverloads;

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@ -22,7 +22,14 @@ interface mixin WebGLRenderingContextBase {
// FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
[ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
[FIXME] readonly attribute GLsizei drawingBufferWidth;
[FIXME] readonly attribute GLsizei drawingBufferHeight;
[FIXME] readonly attribute GLenum drawingBufferFormat;
[FIXME] attribute PredefinedColorSpace drawingBufferColorSpace;
[FIXME] attribute PredefinedColorSpace unpackColorSpace;
[FIXME] WebGLContextAttributes? getContextAttributes();
boolean isContextLost();
sequence<DOMString>? getSupportedExtensions();

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@ -0,0 +1,31 @@
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
interface mixin WebGLRenderingContextOverloads {
[FIXME] undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
[FIXME] undefined bufferData(GLenum target, AllowSharedBufferSource? data, GLenum usage);
[FIXME] undefined bufferSubData(GLenum target, GLintptr offset, AllowSharedBufferSource data);
[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView data);
[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView data);
[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
[FIXME] undefined uniform1fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform2fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform3fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform4fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform1iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniform2iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniform3iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniform4iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
};