diff --git a/Userland/Libraries/LibWeb/SVG/SVGTransform.idl b/Userland/Libraries/LibWeb/SVG/SVGTransform.idl index 448f8f008d9..62ba297cbf5 100644 --- a/Userland/Libraries/LibWeb/SVG/SVGTransform.idl +++ b/Userland/Libraries/LibWeb/SVG/SVGTransform.idl @@ -1,24 +1,23 @@ // https://svgwg.org/svg2-draft/single-page.html#coords-InterfaceSVGTransform [Exposed=Window] interface SVGTransform { + // Transform Types + const unsigned short SVG_TRANSFORM_UNKNOWN = 0; + const unsigned short SVG_TRANSFORM_MATRIX = 1; + const unsigned short SVG_TRANSFORM_TRANSLATE = 2; + const unsigned short SVG_TRANSFORM_SCALE = 3; + const unsigned short SVG_TRANSFORM_ROTATE = 4; + const unsigned short SVG_TRANSFORM_SKEWX = 5; + const unsigned short SVG_TRANSFORM_SKEWY = 6; - // Transform Types - const unsigned short SVG_TRANSFORM_UNKNOWN = 0; - const unsigned short SVG_TRANSFORM_MATRIX = 1; - const unsigned short SVG_TRANSFORM_TRANSLATE = 2; - const unsigned short SVG_TRANSFORM_SCALE = 3; - const unsigned short SVG_TRANSFORM_ROTATE = 4; - const unsigned short SVG_TRANSFORM_SKEWX = 5; - const unsigned short SVG_TRANSFORM_SKEWY = 6; + // FIXME: readonly attribute unsigned short type; + // FIXME: [SameObject] readonly attribute DOMMatrix matrix; + // FIXME: readonly attribute float angle; - // FIXME: readonly attribute unsigned short type; - // FIXME: [SameObject] readonly attribute DOMMatrix matrix; - // FIXME: readonly attribute float angle; - - // FIXME: undefined setMatrix(optional DOMMatrix2DInit matrix = {}); - // FIXME: undefined setTranslate(float tx, float ty); - // FIXME: undefined setScale(float sx, float sy); - // FIXME: undefined setRotate(float angle, float cx, float cy); - // FIXME: undefined setSkewX(float angle); - // FIXME: undefined setSkewY(float angle); + // FIXME: undefined setMatrix(optional DOMMatrix2DInit matrix = {}); + // FIXME: undefined setTranslate(float tx, float ty); + // FIXME: undefined setScale(float sx, float sy); + // FIXME: undefined setRotate(float angle, float cx, float cy); + // FIXME: undefined setSkewX(float angle); + // FIXME: undefined setSkewY(float angle); };