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LibWeb/WebGL2: Implement uniformMatrix{2,3,4}fv
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bd1cc239df
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github-actions[bot]
2024-12-14 08:10:43 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/bd1cc239df9 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
2 changed files with 38 additions and 12 deletions
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@ -53,9 +53,9 @@ interface mixin WebGL2RenderingContextOverloads {
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undefined uniform3iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform4iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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// Reading back pixels
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// WebGL1:
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@ -687,19 +687,45 @@ public:
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if (function.name.starts_with("uniformMatrix"sv)) {
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auto number_of_matrix_elements = function.name.substring_view(13, 1);
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function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
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if (webgl_version == 1) {
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function_impl_generator.set("array_argument_name", "value");
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} else {
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function_impl_generator.set("array_argument_name", "data");
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}
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function_impl_generator.append(R"~~~(
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auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
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if (value.has<Vector<float>>()) {
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auto& data = value.get<Vector<float>>();
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glUniformMatrix@number_of_matrix_elements@fv(location->handle(), data.size() / matrix_size, transpose, data.data());
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return;
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float const* raw_data = nullptr;
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u64 count = 0;
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if (@array_argument_name@.has<Vector<float>>()) {
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auto& vector_data = @array_argument_name@.get<Vector<float>>();
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raw_data = vector_data.data();
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count = vector_data.size() / matrix_size;
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} else {
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auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
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auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
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raw_data = float32_array.data().data();
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count = float32_array.array_length().length() / matrix_size;
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}
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)~~~");
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if (webgl_version == 2) {
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function_impl_generator.append(R"~~~(
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raw_data += src_offset;
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if (src_length == 0) {
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count -= src_offset;
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}
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auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*value.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
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auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
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float const* data = float32_array.data().data();
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auto count = float32_array.array_length().length() / matrix_size;
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glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, data);
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if (src_offset + src_length <= count) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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)~~~");
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}
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function_impl_generator.append(R"~~~(
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glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
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)~~~");
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continue;
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}
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