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LibWeb/WebGL2: Implement uniformMatrix{2,3,4}fv
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github-actions[bot]
2024-12-14 08:10:43 +00:00
Author: https://github.com/Lubrsi
Commit: bd1cc239df
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
2 changed files with 38 additions and 12 deletions
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@ -53,9 +53,9 @@ interface mixin WebGL2RenderingContextOverloads {
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undefined uniform3iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniform4iv(WebGLUniformLocation? location, Int32List v, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
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// Reading back pixels
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// WebGL1:
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