Pass the process to CharacterDevice::read/write.

This is much nicer than grabbing directly at 'current' inside a read().
This commit is contained in:
Andreas Kling 2019-01-16 00:20:38 +01:00
commit bd3e77cc16
Notes: sideshowbarker 2024-07-19 16:01:51 +09:00
27 changed files with 63 additions and 62 deletions

View file

@ -121,12 +121,12 @@ bool PS2MouseDevice::can_read(Process&) const
return !m_buffer.is_empty();
}
ssize_t PS2MouseDevice::read(byte* buffer, size_t size)
ssize_t PS2MouseDevice::read(Process&, byte* buffer, size_t size)
{
return m_buffer.read(buffer, size);
}
ssize_t PS2MouseDevice::write(const byte*, size_t)
ssize_t PS2MouseDevice::write(Process&, const byte*, size_t)
{
return 0;
}