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LibWeb: Use fixed-point saturated arithmetics for CSSPixels
Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
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sideshowbarker
2024-07-17 05:13:53 +09:00
Author: https://github.com/kalenikaliaksandr
Commit: bec07d4af7
Pull-request: https://github.com/SerenityOS/serenity/pull/20153
Reviewed-by: https://github.com/MacDue
Reviewed-by: https://github.com/axgallo
136 changed files with 1938 additions and 1844 deletions
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@ -447,7 +447,7 @@ static void paint_text_decoration(PaintContext& context, Gfx::Painter& painter,
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if (computed_thickness.is_auto())
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return max(glyph_height * 0.1, 1.);
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return computed_thickness.to_px(text_node);
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return computed_thickness.to_px(text_node).to_double();
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}();
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auto device_line_thickness = context.rounded_device_pixels(css_line_thickness);
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