LibWeb/WebGL: Implement getShaderPrecisionFormat

This commit is contained in:
Luke Wilde 2024-12-05 15:14:44 +00:00 committed by Alexander Kalenik
commit bf2b8c5f2b
Notes: github-actions[bot] 2024-12-05 20:42:25 +00:00
8 changed files with 59 additions and 11 deletions

View file

@ -1,9 +1,12 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLShaderPrecisionFormatPrototype.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
@ -11,11 +14,25 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLShaderPrecisionFormat);
WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm)
: WebGLObject(realm, 0)
GC::Ref<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(JS::Realm& realm, GLint range_min, GLint range_max, GLint precision)
{
return realm.create<WebGLShaderPrecisionFormat>(realm, range_min, range_max, precision);
}
WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm, GLint range_min, GLint range_max, GLint precision)
: Bindings::PlatformObject(realm)
, m_range_min(range_min)
, m_range_max(range_max)
, m_precision(precision)
{
}
WebGLShaderPrecisionFormat::~WebGLShaderPrecisionFormat() = default;
void WebGLShaderPrecisionFormat::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLShaderPrecisionFormat);
}
}