LibWeb/WebGL: Implement getShaderPrecisionFormat

This commit is contained in:
Luke Wilde 2024-12-05 15:14:44 +00:00 committed by Alexander Kalenik
commit bf2b8c5f2b
Notes: github-actions[bot] 2024-12-05 20:42:25 +00:00
8 changed files with 59 additions and 11 deletions

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@ -1,24 +1,39 @@
/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/WebGLObject.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/Types.h>
namespace Web::WebGL {
class WebGLShaderPrecisionFormat final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLShaderPrecisionFormat, WebGLObject);
class WebGLShaderPrecisionFormat final : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLShaderPrecisionFormat, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGLShaderPrecisionFormat);
public:
virtual ~WebGLShaderPrecisionFormat();
static GC::Ref<WebGLShaderPrecisionFormat> create(JS::Realm& realm, GLint range_min, GLint range_max, GLint precision);
virtual ~WebGLShaderPrecisionFormat() override;
GLint range_min() const { return m_range_min; }
GLint range_max() const { return m_range_max; }
GLint precision() const { return m_precision; }
protected:
explicit WebGLShaderPrecisionFormat(JS::Realm&);
explicit WebGLShaderPrecisionFormat(JS::Realm&, GLint range_min, GLint range_max, GLint precision);
virtual void initialize(JS::Realm&) override;
private:
GLint m_range_min { 0 };
GLint m_range_max { 0 };
GLint m_precision { 0 };
};
}