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LibWeb/WebGL: Implement getShaderPrecisionFormat
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github-actions[bot]
2024-12-05 20:42:25 +00:00
Author: https://github.com/Lubrsi
Commit: bf2b8c5f2b
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2791
Reviewed-by: https://github.com/gmta
Reviewed-by: https://github.com/shannonbooth
8 changed files with 59 additions and 11 deletions
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@ -3,7 +3,7 @@
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// https://registry.khronos.org/webgl/specs/latest/1.0/#5.12
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[Exposed=(Window,Worker)]
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interface WebGLShaderPrecisionFormat {
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[FIXME] readonly attribute GLint rangeMin;
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[FIXME] readonly attribute GLint rangeMax;
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[FIXME] readonly attribute GLint precision;
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readonly attribute GLint rangeMin;
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readonly attribute GLint rangeMax;
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readonly attribute GLint precision;
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};
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