LibWeb/WebGL: Implement getShaderPrecisionFormat

This commit is contained in:
Luke Wilde 2024-12-05 15:14:44 +00:00 committed by Alexander Kalenik
commit bf2b8c5f2b
Notes: github-actions[bot] 2024-12-05 20:42:25 +00:00
8 changed files with 59 additions and 11 deletions

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@ -841,6 +841,7 @@ class WebGLProgram;
class WebGLRenderbuffer; class WebGLRenderbuffer;
class WebGLRenderingContext; class WebGLRenderingContext;
class WebGLShader; class WebGLShader;
class WebGLShaderPrecisionFormat;
class WebGLTexture; class WebGLTexture;
class WebGLUniformLocation; class WebGLUniformLocation;
} }

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@ -13,5 +13,6 @@ namespace Web::WebGL {
using GLenum = unsigned int; using GLenum = unsigned int;
using GLuint = unsigned int; using GLuint = unsigned int;
using GLint = int;
} }

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@ -5,6 +5,7 @@
#import <WebGL/WebGLObject.idl> #import <WebGL/WebGLObject.idl>
#import <WebGL/WebGLProgram.idl> #import <WebGL/WebGLProgram.idl>
#import <WebGL/WebGLShader.idl> #import <WebGL/WebGLShader.idl>
#import <WebGL/WebGLShaderPrecisionFormat.idl>
#import <WebGL/WebGLTexture.idl> #import <WebGL/WebGLTexture.idl>
#import <WebGL/WebGLUniformLocation.idl> #import <WebGL/WebGLUniformLocation.idl>
#import <WebGL/WebGLRenderbuffer.idl> #import <WebGL/WebGLRenderbuffer.idl>
@ -119,7 +120,7 @@ interface mixin WebGLRenderingContextBase {
DOMString? getProgramInfoLog(WebGLProgram program); DOMString? getProgramInfoLog(WebGLProgram program);
[FIXME] any getRenderbufferParameter(GLenum target, GLenum pname); [FIXME] any getRenderbufferParameter(GLenum target, GLenum pname);
any getShaderParameter(WebGLShader shader, GLenum pname); any getShaderParameter(WebGLShader shader, GLenum pname);
[FIXME] WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
DOMString? getShaderInfoLog(WebGLShader shader); DOMString? getShaderInfoLog(WebGLShader shader);
[FIXME] DOMString? getShaderSource(WebGLShader shader); [FIXME] DOMString? getShaderSource(WebGLShader shader);

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@ -1,9 +1,12 @@
/* /*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org> * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
* *
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLShaderPrecisionFormatPrototype.h> #include <LibWeb/Bindings/WebGLShaderPrecisionFormatPrototype.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h> #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
@ -11,11 +14,25 @@ namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLShaderPrecisionFormat); GC_DEFINE_ALLOCATOR(WebGLShaderPrecisionFormat);
WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm) GC::Ref<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(JS::Realm& realm, GLint range_min, GLint range_max, GLint precision)
: WebGLObject(realm, 0) {
return realm.create<WebGLShaderPrecisionFormat>(realm, range_min, range_max, precision);
}
WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(JS::Realm& realm, GLint range_min, GLint range_max, GLint precision)
: Bindings::PlatformObject(realm)
, m_range_min(range_min)
, m_range_max(range_max)
, m_precision(precision)
{ {
} }
WebGLShaderPrecisionFormat::~WebGLShaderPrecisionFormat() = default; WebGLShaderPrecisionFormat::~WebGLShaderPrecisionFormat() = default;
void WebGLShaderPrecisionFormat::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLShaderPrecisionFormat);
}
} }

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@ -1,24 +1,39 @@
/* /*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org> * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
* *
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
#pragma once #pragma once
#include <LibWeb/WebGL/WebGLObject.h> #include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/Types.h>
namespace Web::WebGL { namespace Web::WebGL {
class WebGLShaderPrecisionFormat final : public WebGLObject { class WebGLShaderPrecisionFormat final : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLShaderPrecisionFormat, WebGLObject); WEB_PLATFORM_OBJECT(WebGLShaderPrecisionFormat, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGLShaderPrecisionFormat); GC_DECLARE_ALLOCATOR(WebGLShaderPrecisionFormat);
public: public:
virtual ~WebGLShaderPrecisionFormat(); static GC::Ref<WebGLShaderPrecisionFormat> create(JS::Realm& realm, GLint range_min, GLint range_max, GLint precision);
virtual ~WebGLShaderPrecisionFormat() override;
GLint range_min() const { return m_range_min; }
GLint range_max() const { return m_range_max; }
GLint precision() const { return m_precision; }
protected: protected:
explicit WebGLShaderPrecisionFormat(JS::Realm&); explicit WebGLShaderPrecisionFormat(JS::Realm&, GLint range_min, GLint range_max, GLint precision);
virtual void initialize(JS::Realm&) override;
private:
GLint m_range_min { 0 };
GLint m_range_max { 0 };
GLint m_precision { 0 };
}; };
} }

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@ -3,7 +3,7 @@
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.12 // https://registry.khronos.org/webgl/specs/latest/1.0/#5.12
[Exposed=(Window,Worker)] [Exposed=(Window,Worker)]
interface WebGLShaderPrecisionFormat { interface WebGLShaderPrecisionFormat {
[FIXME] readonly attribute GLint rangeMin; readonly attribute GLint rangeMin;
[FIXME] readonly attribute GLint rangeMax; readonly attribute GLint rangeMax;
[FIXME] readonly attribute GLint precision; readonly attribute GLint precision;
}; };

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@ -113,6 +113,7 @@ static bool is_platform_object(Type const& type)
"WebGLRenderbuffer"sv, "WebGLRenderbuffer"sv,
"WebGLRenderingContext"sv, "WebGLRenderingContext"sv,
"WebGLShader"sv, "WebGLShader"sv,
"WebGLShaderPrecisionFormat"sv,
"WebGLTexture"sv, "WebGLTexture"sv,
"WebGLUniformLocation"sv, "WebGLUniformLocation"sv,
"Window"sv, "Window"sv,

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@ -1,5 +1,6 @@
/* /*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com> * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
* *
* SPDX-License-Identifier: BSD-2-Clause * SPDX-License-Identifier: BSD-2-Clause
*/ */
@ -327,6 +328,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
#include <LibWeb/WebGL/WebGLRenderbuffer.h> #include <LibWeb/WebGL/WebGLRenderbuffer.h>
#include <LibWeb/WebGL/WebGLRenderingContextImpl.h> #include <LibWeb/WebGL/WebGLRenderingContextImpl.h>
#include <LibWeb/WebGL/WebGLShader.h> #include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
#include <LibWeb/WebGL/WebGLTexture.h> #include <LibWeb/WebGL/WebGLTexture.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h> #include <LibWeb/WebGL/WebGLUniformLocation.h>
#include <LibWeb/WebIDL/Buffers.h> #include <LibWeb/WebIDL/Buffers.h>
@ -718,6 +720,16 @@ public:
continue; continue;
} }
if (function.name == "getShaderPrecisionFormat"sv) {
function_impl_generator.append(R"~~~(
GLint range[2];
GLint precision;
glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
)~~~");
continue;
}
if (function.name == "deleteBuffer"sv) { if (function.name == "deleteBuffer"sv) {
function_impl_generator.append(R"~~~( function_impl_generator.append(R"~~~(
auto handle = buffer ? buffer->handle() : 0; auto handle = buffer ? buffer->handle() : 0;