LibJS: Use CallBuiltin for Math.sin()

Improves performance on https://pierre.co/
This commit is contained in:
Aliaksandr Kalenik 2025-05-26 13:54:46 +03:00 committed by Jelle Raaijmakers
parent 04fac0031c
commit c02535e9f9
Notes: github-actions[bot] 2025-05-26 19:53:53 +00:00
4 changed files with 14 additions and 4 deletions

View file

@ -42,7 +42,7 @@ void MathObject::initialize(Realm& realm)
define_native_function(realm, vm.names.max, max, 2, attr);
define_native_function(realm, vm.names.min, min, 2, attr);
define_native_function(realm, vm.names.trunc, trunc, 1, attr);
define_native_function(realm, vm.names.sin, sin, 1, attr);
define_native_function(realm, vm.names.sin, sin, 1, attr, Bytecode::Builtin::MathSin);
define_native_function(realm, vm.names.cos, cos, 1, attr);
define_native_function(realm, vm.names.tan, tan, 1, attr);
define_native_function(realm, vm.names.pow, pow, 2, attr, Bytecode::Builtin::MathPow);
@ -905,10 +905,10 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::sign)
}
// 21.3.2.31 Math.sin ( x ), https://tc39.es/ecma262/#sec-math.sin
JS_DEFINE_NATIVE_FUNCTION(MathObject::sin)
ThrowCompletionOr<Value> MathObject::sin_impl(VM& vm, Value value)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
auto number = TRY(value.to_number(vm));
// 2. If n is NaN, n is +0𝔽, or n is -0𝔽, return n.
if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero())
@ -922,6 +922,11 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::sin)
return Value(::sin(number.as_double()));
}
JS_DEFINE_NATIVE_FUNCTION(MathObject::sin)
{
return sin_impl(vm, vm.argument(0));
}
// 21.3.2.32 Math.sinh ( x ), https://tc39.es/ecma262/#sec-math.sinh
JS_DEFINE_NATIVE_FUNCTION(MathObject::sinh)
{