LibWeb/WebGL2: Implement vertexAttribDivisor

This commit is contained in:
Luke Wilde 2024-12-24 18:55:56 +00:00 committed by Alexander Kalenik
commit c05fa44cf8
Notes: github-actions[bot] 2025-01-08 14:59:12 +00:00

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@ -363,7 +363,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// Writing to the drawing buffer
[FIXME] undefined vertexAttribDivisor(GLuint index, GLuint divisor);
undefined vertexAttribDivisor(GLuint index, GLuint divisor);
[FIXME] undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
[FIXME] undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
[FIXME] undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);