LibWeb/WebGL2: Implement getActiveUniformBlockParameter

This commit is contained in:
Luke Wilde 2024-12-16 19:32:40 +00:00 committed by Alexander Kalenik
commit c067271897
Notes: github-actions[bot] 2025-01-08 14:59:54 +00:00
2 changed files with 40 additions and 1 deletions

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@ -422,7 +422,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
[FIXME] any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);