LibWeb+LibGfx: Replace BackingStore with PaintingSurface

Now, when Skia backend context is available by the time backing stores
are allocated, there is no need to have a separate BackingStore class.

This allows us to get rid of BackingStore -> PaintingSurface cache.
This commit is contained in:
Aliaksandr Kalenik 2025-06-27 04:39:16 +02:00 committed by Jelle Raaijmakers
parent 082053d781
commit c18314b942
Notes: github-actions[bot] 2025-07-04 14:14:05 +00:00
14 changed files with 52 additions and 189 deletions

View file

@ -7,7 +7,6 @@
#include <LibCore/EventLoop.h>
#include <LibWeb/HTML/RenderingThread.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/Painting/BackingStore.h>
namespace Web::HTML {
@ -49,10 +48,6 @@ void RenderingThread::rendering_thread_loop()
while (true) {
auto task = [this]() -> Optional<Task> {
Threading::MutexLocker const locker { m_rendering_task_mutex };
if (m_needs_to_clear_bitmap_to_surface_cache) {
m_bitmap_to_surface.clear();
m_needs_to_clear_bitmap_to_surface_cache = false;
}
while (m_rendering_tasks.is_empty() && !m_exit) {
m_rendering_task_ready_wake_condition.wait();
}
@ -66,8 +61,7 @@ void RenderingThread::rendering_thread_loop()
break;
}
auto painting_surface = painting_surface_for_backing_store(task->backing_store);
m_skia_player->execute(*task->display_list, task->scroll_state_snapshot, painting_surface);
m_skia_player->execute(*task->display_list, task->scroll_state_snapshot, task->painting_surface);
if (m_exit)
break;
m_main_thread_event_loop.deferred_invoke([callback = move(task->callback)] {
@ -76,48 +70,11 @@ void RenderingThread::rendering_thread_loop()
}
}
void RenderingThread::enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList> display_list, Painting::ScrollStateSnapshot&& scroll_state_snapshot, NonnullRefPtr<Painting::BackingStore> backing_store, Function<void()>&& callback)
void RenderingThread::enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList> display_list, Painting::ScrollStateSnapshot&& scroll_state_snapshot, NonnullRefPtr<Gfx::PaintingSurface> painting_surface, Function<void()>&& callback)
{
Threading::MutexLocker const locker { m_rendering_task_mutex };
m_rendering_tasks.enqueue(Task { move(display_list), move(scroll_state_snapshot), move(backing_store), move(callback) });
m_rendering_tasks.enqueue(Task { move(display_list), move(scroll_state_snapshot), move(painting_surface), move(callback) });
m_rendering_task_ready_wake_condition.signal();
}
NonnullRefPtr<Gfx::PaintingSurface> RenderingThread::painting_surface_for_backing_store(Painting::BackingStore& backing_store)
{
auto& bitmap = backing_store.bitmap();
auto cached_surface = m_bitmap_to_surface.find(&bitmap);
if (cached_surface != m_bitmap_to_surface.end())
return cached_surface->value;
RefPtr<Gfx::PaintingSurface> new_surface;
if (m_display_list_player_type == DisplayListPlayerType::SkiaGPUIfAvailable && m_skia_backend_context) {
#ifdef USE_VULKAN
// Vulkan: Try to create an accelerated surface.
new_surface = Gfx::PaintingSurface::create_with_size(m_skia_backend_context, backing_store.size(), Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied);
new_surface->on_flush = [backing_store = static_cast<NonnullRefPtr<Painting::BackingStore>>(backing_store)](auto& surface) { surface.read_into_bitmap(backing_store->bitmap()); };
#endif
#ifdef AK_OS_MACOS
// macOS: Wrap an IOSurface if available.
if (is<Painting::IOSurfaceBackingStore>(backing_store)) {
auto& iosurface_backing_store = static_cast<Painting::IOSurfaceBackingStore&>(backing_store);
new_surface = Gfx::PaintingSurface::wrap_iosurface(iosurface_backing_store.iosurface_handle(), *m_skia_backend_context);
}
#endif
}
// CPU and fallback: wrap the backing store bitmap directly.
if (!new_surface)
new_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
m_bitmap_to_surface.set(&bitmap, *new_surface);
return *new_surface;
}
void RenderingThread::clear_bitmap_to_surface_cache()
{
Threading::MutexLocker const locker { m_rendering_task_mutex };
m_needs_to_clear_bitmap_to_surface_cache = true;
}
}