LibJS: Don't directly teach the heap about the javascript VM or Realm

Instead, smuggle it in as a `void*` private data and let Javascript
aware code cast out that pointer to a VM&.

In order to make this split, rename JS::Cell to JS::CellImpl. Once we
have a LibGC, this will become GC::Cell. CellImpl then has no specific
knowledge of the VM& and Realm&. That knowledge is instead put into
JS::Cell, which inherits from CellImpl. JS::Cell is responsible for
JavaScript's realm initialization, as well as converting of the void*
private data to what it knows should be the VM&.
This commit is contained in:
Shannon Booth 2024-11-14 20:22:33 +13:00 committed by Andreas Kling
commit c2988a7dd5
Notes: github-actions[bot] 2024-11-14 14:39:37 +00:00
27 changed files with 346 additions and 296 deletions

View file

@ -6,200 +6,17 @@
#pragma once
#include <AK/Badge.h>
#include <AK/Format.h>
#include <AK/Forward.h>
#include <AK/HashMap.h>
#include <AK/Noncopyable.h>
#include <AK/StringView.h>
#include <AK/Weakable.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/GCPtr.h>
#include <LibJS/Heap/Internals.h>
#include <LibJS/Heap/CellImpl.h>
namespace JS {
// This instrumentation tells analysis tooling to ignore a potentially mis-wrapped GC-allocated member variable
// It should only be used when the lifetime of the GC-allocated member is always longer than the object
#if defined(AK_COMPILER_CLANG)
# define IGNORE_GC [[clang::annotate("serenity::ignore_gc")]]
#else
# define IGNORE_GC
#endif
#define JS_CELL(class_, base_class) \
public: \
using Base = base_class; \
virtual StringView class_name() const override \
{ \
return #class_##sv; \
} \
friend class JS::Heap;
class Cell : public Weakable<Cell> {
AK_MAKE_NONCOPYABLE(Cell);
AK_MAKE_NONMOVABLE(Cell);
class Cell : public CellImpl {
JS_CELL(Cell, CellImpl);
public:
virtual void initialize(Realm&);
virtual ~Cell() = default;
bool is_marked() const { return m_mark; }
void set_marked(bool b) { m_mark = b; }
enum class State : bool {
Live,
Dead,
};
State state() const { return m_state; }
void set_state(State state) { m_state = state; }
virtual StringView class_name() const = 0;
class Visitor {
public:
void visit(Cell* cell)
{
if (cell)
visit_impl(*cell);
}
void visit(Cell& cell)
{
visit_impl(cell);
}
void visit(Cell const* cell)
{
visit(const_cast<Cell*>(cell));
}
void visit(Cell const& cell)
{
visit(const_cast<Cell&>(cell));
}
template<typename T>
void visit(GCPtr<T> cell)
{
if (cell)
visit_impl(const_cast<RemoveConst<T>&>(*cell.ptr()));
}
template<typename T>
void visit(NonnullGCPtr<T> cell)
{
visit_impl(const_cast<RemoveConst<T>&>(*cell.ptr()));
}
template<typename T>
void visit(ReadonlySpan<T> span)
{
for (auto& value : span)
visit(value);
}
template<typename T>
void visit(Span<T> span)
{
for (auto& value : span)
visit(value);
}
template<typename T>
void visit(Vector<T> const& vector)
{
for (auto& value : vector)
visit(value);
}
template<typename T>
void visit(HashTable<T> const& table)
{
for (auto& value : table)
visit(value);
}
template<typename T>
void visit(OrderedHashTable<T> const& table)
{
for (auto& value : table)
visit(value);
}
template<typename K, typename V, typename T>
void visit(HashMap<K, V, T> const& map)
{
for (auto& it : map) {
if constexpr (requires { visit(it.key); })
visit(it.key);
if constexpr (requires { visit(it.value); })
visit(it.value);
}
}
template<typename K, typename V, typename T>
void visit(OrderedHashMap<K, V, T> const& map)
{
for (auto& it : map) {
if constexpr (requires { visit(it.key); })
visit(it.key);
if constexpr (requires { visit(it.value); })
visit(it.value);
}
}
void visit(NanBoxedValue const& value);
// Allow explicitly ignoring a GC-allocated member in a visit_edges implementation instead
// of just not using it.
template<typename T>
void ignore(T const&)
{
}
virtual void visit_possible_values(ReadonlyBytes) = 0;
protected:
virtual void visit_impl(Cell&) = 0;
virtual ~Visitor() = default;
};
virtual void visit_edges(Visitor&) { }
// This will be called on unmarked objects by the garbage collector in a separate pass before destruction.
virtual void finalize() { }
// This allows cells to survive GC by choice, even if nothing points to them.
// It's used to implement special rules in the web platform.
// NOTE: Cells must call set_overrides_must_survive_garbage_collection() for this to be honored.
virtual bool must_survive_garbage_collection() const { return false; }
bool overrides_must_survive_garbage_collection(Badge<Heap>) const { return m_overrides_must_survive_garbage_collection; }
ALWAYS_INLINE Heap& heap() const { return HeapBlockBase::from_cell(this)->heap(); }
ALWAYS_INLINE VM& vm() const { return bit_cast<HeapBase*>(&heap())->vm(); }
protected:
Cell() = default;
void set_overrides_must_survive_garbage_collection(bool b) { m_overrides_must_survive_garbage_collection = b; }
private:
bool m_mark : 1 { false };
bool m_overrides_must_survive_garbage_collection : 1 { false };
State m_state : 1 { State::Live };
ALWAYS_INLINE VM& vm() const { return *reinterpret_cast<VM*>(private_data()); }
};
}
template<>
struct AK::Formatter<JS::Cell> : AK::Formatter<FormatString> {
ErrorOr<void> format(FormatBuilder& builder, JS::Cell const* cell)
{
if (!cell)
return builder.put_string("Cell{nullptr}"sv);
return Formatter<FormatString>::format(builder, "{}({})"sv, cell->class_name(), cell);
}
};