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LibJS: Don't directly teach the heap about the javascript VM or Realm
Instead, smuggle it in as a `void*` private data and let Javascript aware code cast out that pointer to a VM&. In order to make this split, rename JS::Cell to JS::CellImpl. Once we have a LibGC, this will become GC::Cell. CellImpl then has no specific knowledge of the VM& and Realm&. That knowledge is instead put into JS::Cell, which inherits from CellImpl. JS::Cell is responsible for JavaScript's realm initialization, as well as converting of the void* private data to what it knows should be the VM&.
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github-actions[bot]
2024-11-14 14:39:37 +00:00
Author: https://github.com/shannonbooth
Commit: c2988a7dd5
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2334
27 changed files with 346 additions and 296 deletions
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@ -37,16 +37,16 @@ HeapBlock::HeapBlock(Heap& heap, CellAllocator& cell_allocator, size_t cell_size
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ASAN_POISON_MEMORY_REGION(m_storage, block_size - sizeof(HeapBlock));
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}
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void HeapBlock::deallocate(Cell* cell)
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void HeapBlock::deallocate(CellImpl* cell)
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{
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VERIFY(is_valid_cell_pointer(cell));
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VERIFY(!m_freelist || is_valid_cell_pointer(m_freelist));
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VERIFY(cell->state() == Cell::State::Live);
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VERIFY(cell->state() == CellImpl::State::Live);
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VERIFY(!cell->is_marked());
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cell->~Cell();
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cell->~CellImpl();
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auto* freelist_entry = new (cell) FreelistEntry();
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freelist_entry->set_state(Cell::State::Dead);
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freelist_entry->set_state(CellImpl::State::Dead);
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freelist_entry->next = m_freelist;
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m_freelist = freelist_entry;
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